Download EDAP Tools
Converts the currently selected items to a Symbol, preserving the layer structure. Suggested use: Should be used when overlapping raw vector objects located on different layers are…
Finds and replaces characters in the names of Library items. Suggested use: To quickly and easily rename multiple Library items.
Allows adding of Prefix and/or Suffix to the names of Library items. Suggested use: To quickly and easily rename multiple Library items.
Allows to trim the names of Library items by a specified number of characters. Suggested use: To quickly and easily rename multiple Library items.
Allows adding sequential numbering to the names of Library items as well as basing those names on the names of containing folders. Suggested use: To quickly and easily enumerate (rename) multiple Library items.
Displays the next/previous frame of the internal timeline of the currently selected Graphic Symbol(s). Suggested use: Eliminates the need to type numerical value in the ‘First frame’ box in the Looping section in Symbol properties.
Toggles outline mode for the selected layer(s). Suggested use: For quick access to outline mode from the keyboard when needed.
Toggles guide mode for the selected layer(s). Suggested use: For quick access to guide mode from the keyboard when needed. Works on multiple layers.
Loops through a selection of predefined customizable high-contrast layer colors for outline mode. Suggested use: Eliminates the problem of the default low-contrast randomly generated layer outline colors. Better suited for…
Adjusts the Registration Point of the selected Symbol to match the current location of its Transformation Point. Suggested use: Precise positioning of permanent Registration Point…
Symbol is entered for editing at the currently displayed (key)frame. Suggested use: Useful for all versions of Flash prior CS5.5. Default Flash 8-CS5 behavior is to always enter the internal Timeline for editing at frame 1.
Records the location of the Registration Point of selected Symbol. Suggested use: Works in combination with the next Command:
Set Selection Pivot To Parent Reg Point. Useful for when you need to rotate multiple objects together and keep pivoting constant.
Sets the Pivot of multiple selected symbols to the previously recorded location. Suggested use: Works in combination with the previous Command: Record Parent Reg Point.
Swaps multiple Symbols. Suggested use: Allows swapping of multiple selected Symbols on Stage with one currently selected Symbol in the Library.
Synchronizes selected keyframes to the frame number of the current Timeline. Suggested use: When syncing of internal and external Timelines is required and the default Flash sync feature doesn’t work. This usually happens if Symbols…
Creates two types of invisible objects (and layers for them), necessary for the functioning of Smart Magnet Joint and Smart Transform.
Upon execution the command repositions the selected (children) Symbol(s) matching their Registration points to the registration points of a Magnet Target present in a parent symbol.
Smart Transform only works when rigs have been build using Magnet Targets and hierarchies have been established via Smart Magnet Rig panel.
Smart Transform allows chain selection of elements for transformation based on forward or inverse model.
Converts selected frames to Keyframes. Feature-rich complete replacement of the standard F6 (Convert to Keyframes) behavior.
Interactive panel through which users are able to visually establish the hierarchical structures for the Smart Magnet Builds and link Symbols in parent-children relationships.
Many of the standard Adobe shortcuts have been replaced and rearranged to suit animation and design workflow better. Single key shortcuts have been introduced for some of the most frequently used actions.