- Enter only. Symbol is entered for editing at the currently displayed (key)frame.
- Punch only. Symbol is 'punched' from the outside without entering. i.e. the current frame of a Symbol's entire Timeline is converted to keys from the outside. If users need to exclude some layers from being punched they can add //no punch to their layer name.
- Punch and Enter. Symbol is 'punched' and automatically entered for editing.
Enter only is useful for all versions of Flash prior CS5.5.
Example: If Symbol properties in Looping Section is set to First frame: 6, upon execution F2 the Symbol will be entered at frame 6.
Default Flash 8-CS5 behavior is to always enter the internal Timeline for editing at frame 1.
Punch is useful to mark a specific frame inside a Symbol, for example where you need a blink or a change of facial expression while you are outside of the head and then go inside and do it without losing the context of body action.
Where does it work?
Stage, Selected Symbol
EDAP Tools v.4 shortcut
Protecting specific layers. To exclude a layer from being 'punched' add //no punch to its layer name or choose a different suffix in EDAPT Control Panel or Quick Settings F12.
Animate CC 2019 and newer only: To conform to Adobe's strict layer naming model the //no punch suffix is now __nopunch
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