Enter Or Punch Current Frame


  • Enter only. Symbol is entered for editing at the currently displayed (key)frame.
  • Punch only. Symbol is 'punched' from the outside without entering. i.e. the current frame of a Symbol's entire Timeline is converted to keys from the outside. If users need to exclude some layers from being punched they can add __nopunch (two underscores and then 'nopunch' without spaces) to their layer name.
  • Punch and Enter. Symbol is 'punched' and automatically entered for editing.

Suggested use

Enter only is useful for all versions of Flash prior CS5.5.
Example: If Symbol properties in Looping Section is set to First frame: 6, upon execution F2 the Symbol will be entered at frame 6.
Default Flash 8-CS5 behavior is to always enter the internal Timeline for editing at frame 1.

Punch is useful to mark a specific frame inside a Symbol, for example where you need a blink or a change of facial expression while you are outside of the head and then go inside and do it without losing the context of body action.

Where does it work?

Stage, Selected Symbol

EDAP Tools v.5 shortcut

F2 (enter only); Ctrl+F2 (punch only); Alt+F2 (punch and enter)


Protecting specific layers. To exclude a layer from being 'punched' add __nopunch (two underscores and then 'nopunch' without spaces) to its layer name or choose a different suffix in EDAPT Control Panel or Quick Settings F12.

Video demonstration

All our videos are 1080p. If for some reason full HD is not available here, try watching them on youtube.


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