Smart Magnet Rig panel (SMR)

Functionality

Interactive panel through which users are able to visually establish the hierarchical structures for the Smart Magnet Builds and link Symbols in parent-children relationships.
The panel assigns metadata IDs to Symbols and Magnet Targets and enables the use of Smart Magnet Joints and Smart Transform.

Suggested use

The panel is used to link the elements of a character build after all Magnet Targets are placed correctly inside parent Symbols.
When the elements are linked Smart Magnet Joint and Smart Transform commands can be fully utilized.

Where does it work?

Hierarchical rigs are created within the panel itself.
Linking is done by selecting one Symbol at a time on the Stage and clicking to link it to a Node in the Panel.

EDAP Tools v.3 shortcut

n/a; open the SMR Panel from Window menu > Other Panels > Smart Magnet Rig

Notes

A tool used in the process of Smart Magnet Rigging.
Disable “Listen for Stage updates” when finished linking as it slows down Flash.

Important! Smart Magnet Rig panel is used only to assign metadata IDs to elements. Once this is done the panel is not needed for animation. Animation is assisted by Smart Magnet Joint, Smart Transform and Clean Up commands which need the metadata IDs to function. Best practice would be to close panel after rigging is completed.

Compatibility Mode

In some rare cases the Smart Magnet Rig panel will run Stage Updates in Compatibility Mode. This happens only if both your OS X and Flash version are quite dated and don’t support any of the optimized methods. Compatibility Mode for Stage Updates allows the full functionality of the panel, but slows down Flash significantly and cursor may blink. Only turn „Listen for Stage Updates“ on when you need the visual feedback during editing of a Smart Magnet Rig. When Stage Updates are disabled the panel can be used normally without any negative effects on performance. If in Compatibility Mode, keep the checkbox disabled at all times when you don’t explicitly need this functionality.

Additional SMR Tools

As of v.3.5 of EDAP Tools, the Smart Magnet Rig panel provides some tools for analyzing and repairing existing broken rigs.
You can trigger these using the Additional SMR Tools menu at the bottom-right of the panel.

Analyze Rig

Functionality

Checks the currently loaded rig for potential problems and displays a log of found inconsistencies in the Output panel for review

Suggested use

If a Smart Magnet Rig is not behaving as intended. For example, elements not snapping to their parental symbols or snapping to the wrong magnet targets.

Where does it work?

Smart Magnet Rig panel, current rig

Notes

A Smart Magnet Rig has to be loaded for analysis. A Smart Magnet Rig has to be present at current frame. The information is loaded into the panel by pressing the Show rig(s) button at the bottom left of SMR panel.

Edit Magnet Targets

Functionality

Allows the users to inspect and manually change the metadata of individual Magnet Targets (MT)

Suggested use

If for some reason during rigging or later edits MTs have acquired inconsistent metadata across frames.

Example: Arm snaps correctly to shoulder MT at frame 1 (front view of torso), but does not snap to shoulder MT at frame 2 of torso (which is 3/4).
By selecting the MT at frame 1 and running Edit Magnet Targets you can view the metadata that works, compare to the metadata of the same MT at frame 2 and if different, unify them by using the available fields (copy > paste > apply).
When MT metadata is unified for the selected joint the elements should snap correctly.

If this ‘inner’ repair operation does not solve all functionality issues, you can move onto the next option – Rolling Over the Rig Information on the ‘outside’ – at character timeline level.

Where does it work?

Selected Magnet Target (MT) inside an element that belongs to a Smart Magnet Rig

Roll Over Rig Info

Functionality

Allows the transfer (Roll Over) of Smart Magnet Rig metadata from a properly functioning frame in a timeline to keys with broken or missing metadata.
The users can specify direction (to the left or to the right) or frame range(s) and also can roll over rig info layer by layer or in larger chunks.

Suggested use

Last step in a Smart Magnet Rig repair process or if a character has been converted into a Smart Magnet Rig after some of the animation has already been created.

Example: A broken rig has been fixed using Edit Magnet Targets or un-linking and re-linking of elements via the Smart Magnet Rig panel. All these repair works have been done at frame 1 of the current character timeline, but animation for the character already exists.
By applying Roll Over Rig Info to the right the correct linkage metadata will be transferred to all subsequent keyframes and functionality will be consistent throughout the timeline.

Where does it work?

Timeline, one or multiple selected symbols, placed on one or multiple layers

Notes

Only works when there is one element per layer. If elements change layers during animation, it is a good idea to roll over the rig information one element at a time. If elements occupy the same layers through the whole timeline the roll over can be safely done in one pass.
Important! The process generates multiple undo states and when complete may be impossible to be undone. Saving a copy of your file before applying a roll over is highly recommended.

 
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