All posts tagged cycles

Using Keyframes and Clas­sic Tweens makes re-timing easy. Slid­ing the keys to the left or right results in hav­ing more or fewer in-betweens and there­fore slower or faster movement. The prob­lem: A typ­i­cal prob­lem for time­line based appli­ca­tions is that the lin­ear rep­re­sen­ta­tion requires to tem­porar­ily have a dupli­cate keyframe. For exam­ple if we would like to have an object move from point A to point B to point C and then back to A with 3 in-betweens between the keys, the cycle will look like this: Read more