Flanimate Power Tools v.6.8 Standard (free) for Windows and Mac

File Works with License Down­load
EDAPT Set­up v.’s new? Flash 8, CS all, CC all See full list EULA Down­load Now
Please note: SMR Inverse Kine­mat­ics is avail­able as a pre­mi­um fea­ture. Read more…

The soft­ware can be used for com­mer­cial pro­duc­tions and projects.
Instal­la­tion instruc­tions are avail­able here.

Sample Files

File Type Works with License Down­load
SMR Mag­neBot v3d.fla Char­ac­ter rig Flash 8, CS all, CC all CC BY-NC-SA Down­load Now
SMR Kine­Fox v2d.fla Char­ac­ter rig Flash 8, CS all, CC all CC BY-NC-SA Down­load Now
SMR Rab­bit v2e.fla Char­ac­ter rig Flash 8, CS all, CC all CC BY-NC-SA Down­load Now
SMR Made­moi­selle D v1g.fla Char­ac­ter rig Flash 8, CS all, CC all CC BY-NC-SA Down­load Now
SMR FreeStyle RoboK­it Char­ac­ter rig Flash 8, CS all, CC all CC BY-NC-SA Down­load Now
Movie Tem­plate Tem­plate Flash 8, CS all, CC all CC BY-NC-SA Down­load Now
Sto­ry­board Tem­plate Flash 8, CS all, CC all CC BY-NC-SA Down­load Now
Ani­mate 22 Mac users: This ver­sion (22.0 — 22.0.5, fixed in 22.0.6) has a new bug and can­not open the sam­ple files above.
As a tem­po­rary solu­tion, down­load this ZIP, which con­tains all the char­ac­ter rigs + EDAPT Movie Tem­plate in AA 22 for­mat for Mac.
Note to Ani­mate users, regard­ing the sam­ple FLA files

All sam­ple FLA files are in Flash 8 for­mat for com­pat­i­bil­i­ty with old­er ver­sions of Flash.
When you first open one of these files, Ani­mate will show a gener­ic message:

Just click OK and save the file in the new­er Ani­mate for­mat. The mes­sage will not appear again.

The char­ac­ter Flash builds above are designed to be used for test or edu­ca­tion­al pur­pos­es only.
Sell­ing them or using them in com­mer­cial projects is strict­ly prohibited.


You’re the best! Per­fect Tools. Thanks!

Hi Before I go and use this won­der­ful tool in pro­duc­tion. Will it be pos­si­ble to upgrade to V4 mid production?
I must say stum­bling across these flash pow­er­tools is awe­some!! Tuto­ri­als are nice and clear too!

Hi Jeroon,

Glad you found us and welcome!

Short answer is ‘yes’.

Switch­ing from 3.5 to 4.0 will be lit­er­al­ly a mat­ter of a few clicks. All rigs will work while you will have rich­er SMR func­tion­al­i­ty with addi­tion­al fea­tures for Smart Trans­form, Smart Mag­net Joint as well as the new KineFlex.

We design and devel­op the tools with advanced users and indus­try pro­fes­sion­als in mind. We under­stand how impor­tant ver­sion com­pat­i­bil­i­ty is and always take con­ser­v­a­tive approach­es to UX.

This project has been in devel­op­ment since 2009–2010 with our first offi­cial release in 2011. In the last few years it has real­ly matured and devel­oped way beyond our hum­ble ini­tial goals. Our plans for v.5 are very excit­ing too.

Look around and if you like the expe­ri­ence, help spread the word.
Also nev­er hes­i­tate to con­tact us if you have any ques­tions or if you come across any difficulties.
We try to always sup­port our releas­es with good doc­u­men­ta­tion and with v.4 there will be videos accom­pa­ny­ing each of the tools.


I was using your tools and was so hap­py about them!
Unfor­tu­nate­ly in the lat­est Pre­re­lease build CC19 (build M9) some of them stopped work­ing. One impor­tant tool is Time­line Block To Sym­bol, which now just crash­es Ani­mate… Is there any chance there will be an update for this?

Hel­lo Danas!

Glad to hear you like the tools!

It will be rushed and pre­ma­ture to try to write fix­es before Adobe have a sta­ble release of CC19.
These pre-release builds are not even alpha and they keep fid­dling with all kinds of things all of the time, break­ing trans­for­ma­tion matri­ces, etc.

You may also realise that none of the CC19 new func­tion­al­i­ty (lay­er par­ent­ing, tagged swatch­es) is avail­able to con­trol via the API. We have tried to speak about this with the dev team in Ban­ga­lore with no results for now.

Best regards!

Thank you so much for these! I’m just start­ing to teach myself how to make car­toons in Flash and this looks like it will be incred­i­bly help­ful in the learn­ing process.

You’re most wel­come, mate!

Since you’re just start­ing check out the step-by-step tuto­r­i­al on how to set up your char­ac­ters for ani­ma­tion and also the fun­da­men­tal arti­cle on Clas­sic Tween work­flow.

Good luck!

Mohamed Zouioueche

Thank’s for the tools they are awsome, i’m just ask­ing myself if there is a video that shows how to use face emo­tions by break­ing the sym­bol on the robot puppet…

Hi mate,

There is noth­ing spe­cial about the break-apart work­flow. Head angles are just wrapped inside a com­mon con­tain­er to avoid sym­bol swap­ping. When you break apart you end up with one head con­tain­er that has all facial fea­tures inside.
You run this in sync with your char­ac­ter time­line and change facial expres­sions when you need inside the head.

More infor­ma­tion is avail­able here and here.

hi, my name is Yazan
when I down­loaded the rab­bit they told me that it is not supported
what do i do

Hi Yazan,

All sam­ple files are in AS2 for­mat for com­pat­i­bil­i­ty with old­er ver­sions of Flash.
Just click OK, when you see the mes­sage and then save with your cur­rent ver­sion of Ani­mate. That is all.


These tools are great! Thanks for mak­ing them available.

You’re most wel­come, Stephen!
We’re glad you found us 🙂

Amaz­ing tools » Thank you so much

Enjoy, Nadia! 🙂

I was won­der­ing if you are plan­ning to release a demo of the Made­moi­selle D’Edap­toix char­ac­ter rig? I am attempt­ing to do a sim­i­lar char­ac­ter struc­ture for a project and I was hop­ing to learn a thing or two about how you placed the parts to achieve what you did. Great work on these tools. I can’t imag­ine using the app with­out these plug-ins any­more! — Paul

Hi Paul,

Thank you for the kind words!
We’re real­ly glad to hear that you enjoy using the tools.

Made­moi­selle D’Edap­toix will be a part of our upcom­ing v.6 big IK release.
She will join the rest of our free-to-down­load Smart Mag­net Rigs.
There is still some work to be done on the char­ac­ter and the release is a few months away.

What I can and will do now is I can take a few screen shots of the char­ac­ter as out­lines and send them to you in an email.
Please, send me a short mes­sage to the address spec­i­fied above the con­tact form and I will reply to it.

Hi Nick,

Thank you for the amaz­ing tools you’ve cre­at­ed! I came upon your web­site by acci­dent and what a lucky one was it! Ever since I come here every once in a while to drain some of the wis­dom you shared 🙂 

I cre­at­ed sev­er­al char­ac­ters with your tools but when I decid­ed to do a 360 view of one of the char­ac­ters I got stuck! I cre­at­ed the pro­file pose first and then I start­ed to do the rest. How do you man­age the cen­ter points and the mag­net tar­gets for the new pos­es? Do you cre­ate them from scratch or you use the ones cre­at­ed for the first pose? I stud­ied the Mag­nebot you have cre­at­ed but still, I can’t get it. Can you give m a quick brief of what your process is of mak­ing a 360 view of a char­ac­ter or even bet­ter if there is a tuto­r­i­al on how to make a 360 view with the SMR would be great!

Thanks once again for the great work! I can’t wait for the v.6 to come out!

I will quote Paul Ruda here: “I can’t imag­ine using the app with­out these plug-ins anymore!”


Hi Yaz,

We’re real­ly glad you found us!
Thank you for the kind words!

I know it’s a lit­tle tricky to fig­ure out how exact­ly to approach rig­ging a full turnaround.
I should do a prop­er tuto­r­i­al about this, but it is a lot of work and we are so busy with the tools’ devel­op­ment that I nev­er seem to get enough time to think and orga­nize it. Most like­ly it will hap­pen one day, but it may be a year or two from now…

So I will try to answer your ques­tions here.

It got a lit­tle too long, so I’ll put it in a tog­gle box 🙂

How to make sure your mul­ti­ple views are part of the same SM Rig

In Smart Mag­net Rigs, meta­da­ta (SMR info) is writ­ten in two places — the sym­bol instances (Keyframes) and the Mag­net Tar­gets. So it is impor­tant to con­sid­er this when mak­ing deci­sions how to main­tain this invis­i­ble infor­ma­tion across all ele­ments of your dif­fer­ent views, i.e. how all upper arms angles, for exam­ple, to snap to the cor­rect MT to all upper tor­so angles.
“Roll Over Rig info” and “Edit Mag­net Tar­gets” in the ham­burg­er menu of the SMR pan­el (we are mak­ing these two more promi­nent as but­tons in SMR Helpers in v.6) allow to trans­fer or edit SMR info.
The for­mer works with sym­bol instances, the lat­ter — with the meta­da­ta of Mag­net Tar­gets. They are handy if you need to quick­ly fix an issue, but it will be more prac­ti­cal to avoid issues in the first place.

How to approach build­ing your views, would prob­a­bly be deter­mined by the design and intend­ed usage in animation.

I pre­fer to nest as much as I can in the same con­tain­er, so — if we take the Mag­neBot as an exam­ple — all upper tor­so angles are frames inside a uni­ver­sal Tor­so sym­bol. This allows easy switch­ing between views. But the same can be achieved if they were sep­a­rate and we swap one sym­bol with anoth­er on the timeline.

Since in turn­arounds joints are hor­i­zon­tal­ly aligned, there should be no prob­lems with where the Reg Points of ele­ments are.
You do one angle — I’d prob­a­bly start with the 3/4, because it is what is usu­al­ly the most fre­quent­ly used — and then cre­ate a Keyframe to the right and use it as the basis for the next view, for exam­ple profile.
For the head I will go Dupli­cate Sym­bol and then work with­in the dupli­cate; for the tor­so and neck I prob­a­bly will pre­fer to to add a frame inside each of them. It can be the sec­ond frame, or it can be with some off­set, if lat­er you intend to add in-betweens to be able to have a smooth tran­si­tion between 3/4 and profile.
On this oth­er keyframe I will do the clean up for the side view and will copy the MTs from the 3/4 views and posi­tion them where the shoul­der joints should be. This will ensure that the arms will snap correctly.
For the arms, I might want to cre­ate dupli­cates, the way I did with the head. When you use Dupli­cate Sym­bol, the SMR info of the orig­i­nal instance will be retained and the MT is already present from your orig­i­nal sym­bol, so the new ‘side view’ arms will snap to both the 3/4 and pro­file views of the torso.
Whether you would choose to have sep­a­rate sym­bols, i.e. dupli­cates, or frames inside the exist­ing ones is deter­mined by the nature of your design and preferences.
All hands and feet should always be in just one con­tain­er for the hand and, respec­tive­ly, the foot.

This is real­ly all that is to it.
You cre­ate one view and then you base all your oth­er views on it.
You can work on the same time­line and then sep­a­rate the views or you can dupli­cate the con­tain­er and work on one view only in each container.

You can even take a dif­fer­ent approach. Copy/pasting the MTs from exist­ing rigged ele­ments of one view into the new sym­bols of a new view — for exam­ple the hip joint MTs from the 3/4 pelvis to the side view pelvis.
On the out­side you can paste the keyframes from your orig­i­nal­ly rigged view, select them and exe­cute Roll Over Rig Info. The com­mand will trans­fer the instances’ meta­da­ta over to your new instances and again you will have a ful­ly func­tion­al SM Rig, with inter­change­able body parts and show­ing dif­fer­ent angles/views.

I hope all this makes sense!

If any­thing is unclear, please, ask and I will try to explain better.

Best regards!

[Edit: May 2022] Rig­ging full turn­arounds is now dis­cussed in detail in this arti­cle.

Thank you Nick for tak­ing the time to write such a detailed explanation!
I will do some tests and I will let you know if some more clar­i­ty is needed!

Keep on going with the good work!


EDAP V6 Release date ?

Please, fol­low us on Face­book and YouTube or keep an eye on this site for the announce­ment when v.6 is released.

Is there a way to stop the Out­put pan­el from open­ing every time I open Flash after installing? It’s get­ting quite annoying

1. Go to Com­mands > EDAPT Con­trol Pan­el > Mis­cel­la­neous and from the drop-down Dis­play in Out­put Pan­el choose either Errors only or None.
2. Float the Out­put Pan­el and click on the Col­lapse to icons but­ton in the upper right corner.

Leave the pan­el icon float­ing some­where and make sure that Auto-Col­lapse Icon Pan­els option in Edit > Pref­er­ences is active.

until now still wait­ing for ver­sion 6.0

No need to post mul­ti­ple times the same, Yoga.
I’ve already replied to you the first time.

keep the spir­it for ver­sion 6.0

While exe­cut­ing install unin­stall EDapt . Jsfl, the fol­low­ing error occurred:
At line 155 0f file “setup.jstl”.
Error occurred: cre­ation of dailog box cantrol failed ..
Help me this was pop up in my win­dow while installing

Please, do a screen record­ing of the failed instal­la­tion and post a link to the video.
Also include your ver­sion of Flash / Ani­mate, ver­sion of OS, screen res­o­lu­tion and num­ber of displays.

I can’t install the smr tool in adobe 2021? Please help

Please, be more spe­cif­ic about what fails and where.
Ide­al­ly, do a screen record­ing and post a link to the video, so that we can see the prob­lem and try to help.

Hi there, this toolset is amaz­ing. Div­ing in to under­stand rig­ging as built by pro­fes­sion­als! Thanks for the endeavour. 

Quick ques­tion, I can’t open demo source files (eg Made­moi­selle D) in lat­est Adobe Ani­mate (ver­sion 22.0). Is there an old­er ver­sion of Ani­mate I should roll back to ? Thanks!

“An error occurred open­ing the file…”

Hi Sam,
Thank you for the kind words!
We hope that you will enjoy the experience!

EDIT: It seems that there is a prob­lem spe­cif­ic to the mac ver­sion of AA22. The files do not open with the error quot­ed. They open fine in AA 21 and in AA22 on Win­dows also.

Thank you for let­ting us know!

EDIT2: As a tem­po­rary solu­tion I packed the sam­ple rigs in AA22 for­mat into a ZIP and added them at the bot­tom of the table.

These should open fine on the mac.

Hope this helps!

EDIT3 (May 2022) This has been final­ly fixed in Ani­mate 22.0.6 for Mac.

Hi, looks good to me, I need to dig in but just want­ed to know if this will work in ani­mate 2022 ver­sion, i mean the cur­rent version?

Hi i down­loaded it,it works great.but i cant find the ik effec­tors in the helpers panel.

SMR IK is part of EDAP Tools Premium.
You can read more about it here:

Thank you so much

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