- Enter only. Symbol is entered for editing at the currently displayed (key)frame.
- Punch only. Symbol is 'punched' from the outside without entering. i.e. the current frame of a Symbol's entire Timeline is converted to keys from the outside. If users need to exclude some layers from being punched they can add __nopunch (two underscores and then 'nopunch' without spaces) to their layer name.
- Punch and Enter. Symbol is 'punched' and automatically entered for editing.
Enter only is useful for all versions of Flash prior to CS5.5.
Example: If Symbol properties in Looping Section is set to First frame: 6, upon execution F2 the Symbol will be entered at frame 6.
Default Flash 8-CS5 behavior is to always enter the internal Timeline for editing at frame 1.
Enter can be executed from a Timeline selection of a single frame and will work even if the layer is locked.
Punch is useful to mark a specific frame inside a Symbol, for example where you need a blink or a change of facial expression while you are outside of the head and then go inside and do it without losing the context of body action.
Where does it work?
Stage, Selected Symbol, Single frame selected in the Timeline
EDAP Tools shortcut
Protecting specific layers. To exclude a layer from being 'punched' add __nopunch (two underscores and then 'nopunch' without spaces) to its layer name or choose a different suffix in EDAPT Control Panel or Quick Settings F12.
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