All posts tagged cutout animation

The release of EDAP Tools v.6 Premium is not only an important step in the evolution of the Smart Magnet Rig system, but also a huge milestone in the history of Flash Animation.

After multiple failed attempts at IK by others over the years (the most notorious being Adobe's own implementation of bones), the Electric Dog team has developed and delivered a fully-fledged, flexible and polished IK system.

For the first time Flash / Animate users can enjoy the benefits of easy, fast and functional IK posing. Read more
Adobe introduced Layer Parenting in Animate 2019 and although in the ads it all looked great, it quickly became apparent to everyone that the system is plagued with bugs and the implementation leads to too many dead ends to be a sturdy production tool.
There is one thing, however, that Parented Layers do well – parented elements tween along arcs.

With the release of EDAP Tools v.6 we integrate Parented Layers into the SMR workflow.
To our users we provide a range of PL tools, which allow them to utilize all the benefits of Layer Parenting, while at the same time avoid all the dead ends. Read more
A step-by-step guide to creating an edaptable rig from start to finish

Our free downloadable character rigs – KineFox and Smart Magnet Bot – have proven to be very popular with users. The article on Classic Tween Workflow has chapters dedicated to character specifics, but none of them covers the actual process in a step-by-step manner. Read more
We first introduced Smart Magnet Rigs in 2013 and since then countless studios and individual animators around the world have adopted this ground-breaking approach to flexibility, efficiency and control.

With chain selection, magnetic joints and automatic clean up of arcs, Smart Magnet Rigs are unmatched in the current Flash or Animate landscape. Read more
This foundational article is an attempt to describe the process of organizing a production in its complexity, focusing on character-related specifics and trying to cast light over areas that are usually not even mentioned in books about Flash.

We will be focusing mostly on the technical aspects of Flash animation production. The creative and artistic side of the problems will rarely be addressed.

The text below assumes that readers are already animators or people with interest and knowledge of animation, its specific vocabulary, methods and practices. Read more