<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
<channel>
<title>Flanimate Power Tools Q&amp;A - Recent questions</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/questions</link>
<description>Powered by Question2Answer</description>
<item>
<title>How to get access to Premium features if the store stopped selling licences?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/656/access-premium-features-the-store-stopped-selling-licences</link>
<description>

&lt;p&gt;
	Hi. Last year, I downloaded EDAP Tools for the first time, and I've had an absolute blast, as it improved my workflow tenfold.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	I finally saved up enough and have decided to buy a Premium licence, because my main concern is I would like access to the IK rig feature. Unfortunately, there's now a banner in the store saying that Premium licences are no longer being offered &quot;for now&quot;, because Adobe Animate is no longer being actively developed and that it will be only &quot;considered&quot; if circumstances change. Existing licenced copies aren't affected.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	What if I&amp;nbsp;&lt;em&gt;do&lt;/em&gt; want to procure a Premium licence? I use an older version, which is still clearly supported (Flash CS6), and I would really like to enjoy Premium features. If you don't want to offer new licences because that implies further development of EDAP Tools, you could explicitly label it as &quot;Legacy&quot; (or something of the sort), but still allow users to buy a Premium licence.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	I understand if you simply don't wish to engage with payment processing at the moment, but I would really like to know how to go about this, since I've considered buying a licence and supporting Electric Dog, and&amp;nbsp;&lt;em&gt;so far&lt;/em&gt;, the option has been available right up until very recently.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	Thank you,&lt;/p&gt;


&lt;p&gt;
	Max.&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/656/access-premium-features-the-store-stopped-selling-licences</guid>
<pubDate>Mon, 12 Jan 2026 20:49:13 +0000</pubDate>
</item>
<item>
<title>How can I completely disable notifications in the output Panel? [ resolved ]</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/649/completely-disable-notifications-the-output-panel-resolved</link>
<description>

&lt;p&gt;
	How can I completely disable notifications in the output Panel? Every time I run something from the plugin, I get a message in the output Panel. It's incredibly annoying and distracting.&lt;/p&gt;


&lt;p&gt;
	It doesn't work.&lt;/p&gt;


&lt;p&gt;
	&lt;img alt=&quot;&quot; src=&quot;denied:data:image/png;base64,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&quot;&gt;&lt;/p&gt;


&lt;p&gt;
	these are the messages that appear:&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;div&gt;
	* Miscellaneous&lt;/div&gt;


&lt;div&gt;
	EXTERNAL LISTENERS DETECTED!&lt;/div&gt;


&lt;div&gt;
	

&lt;div&gt;
		Smart Transform&lt;/div&gt;
	

&lt;div&gt;
		EXTERNAL LISTENERS DETECTED!&lt;/div&gt;
&lt;/div&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/649/completely-disable-notifications-the-output-panel-resolved</guid>
<pubDate>Wed, 24 Dec 2025 07:54:43 +0000</pubDate>
</item>
<item>
<title>Latest update (v7.2) not activating [Premium build should be downloaded from EDAPT Store]</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/636/latest-update-activating-premium-should-downloaded-edapt</link>
<description>

&lt;p&gt;
	Hi all,&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	I was surprised and excited to see an update this morning, so I immediately downloaded v7.2. Unfortunately, my license key (v7) doesn't seem to &quot;take&quot; when I enter it: the dialogue tells me it has been activated, but when I open the SMR helpers panel, none of the premium features are available. Furthermore, when I reopen the license manager, I am confronted yet again by the license number field, meaning it wasn't actually activated when I first put it in.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	When I (re-)install v7.1, I &lt;em&gt;am&amp;nbsp;&lt;/em&gt;able to activate the license and see all the features, so it seems like this is a problem unique to v7.2 specifically.&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/636/latest-update-activating-premium-should-downloaded-edapt</guid>
<pubDate>Sat, 08 Nov 2025 19:10:46 +0000</pubDate>
</item>
<item>
<title>Is it possible to animate flexible ropes with Smart Magnet Rigs?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/604/is-possible-to-animate-flexible-ropes-with-smart-magnet-rigs</link>
<description>What it says in the title. Could I potentially create a graphic, or a series of graphics, for a rope, and perform &amp;quot;proportional deformations&amp;quot; on them to create a rope bending in a natural way?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/604/is-possible-to-animate-flexible-ropes-with-smart-magnet-rigs</guid>
<pubDate>Sat, 02 Aug 2025 00:44:48 +0000</pubDate>
</item>
<item>
<title>Can't I make a duplicate recursive of a transposed character?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/594/cant-i-make-a-duplicate-recursive-of-a-transposed-character</link>
<description>

&lt;div&gt;
	Hello&amp;nbsp;&lt;img alt=&quot;happy&quot; height=&quot;18&quot; src=&quot;https://flash-powertools.com/wordpress/question2answer/qa-plugin/wysiwyg-editor/plugins/smiley/images/regular_smile.gif&quot; title=&quot;happy&quot; width=&quot;18&quot;&gt;, I have a question...&lt;/div&gt;


&lt;div&gt;
	Can't I make a duplicate recursive of a transposed character?&lt;/div&gt;


&lt;div&gt;
	I made a &lt;strong&gt;duplicate recursive&lt;/strong&gt; of my main character to make changes on it, but when I come to &lt;strong&gt;transposing&lt;/strong&gt; the head, it gives me the option of the main character's head symbol (&lt;em&gt;the one I used to duplicate recursive&lt;/em&gt;).&lt;/div&gt;


&lt;div&gt;
	I made changes to the duplicate's colors, but still it shows me the the first head's ref when generating in the &lt;strong&gt;transposer panel&lt;/strong&gt;, what should I do, should I re transpose the head again or is there another way to do, because I want the same face expressions, but different colors.&lt;/div&gt;


&lt;div&gt;
	I had read the article, watched your transposing video series and tried the TP bunny, but didn't find a solution&amp;nbsp;&lt;img alt=&quot;confused&quot; height=&quot;18&quot; src=&quot;https://flash-powertools.com/wordpress/question2answer/qa-plugin/wysiwyg-editor/plugins/smiley/images/confused_smile.gif&quot; title=&quot;confused&quot; width=&quot;18&quot;&gt;&lt;/div&gt;


&lt;div&gt;
	and thanks again, I really value this tool&amp;nbsp;&lt;img alt=&quot;happy&quot; height=&quot;18&quot; src=&quot;https://flash-powertools.com/wordpress/question2answer/qa-plugin/wysiwyg-editor/plugins/smiley/images/regular_smile.gif&quot; title=&quot;happy&quot; width=&quot;18&quot;&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/594/cant-i-make-a-duplicate-recursive-of-a-transposed-character</guid>
<pubDate>Thu, 10 Jul 2025 18:58:32 +0000</pubDate>
</item>
<item>
<title>TransPose Workflow Rig</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/584/transpose-workflow-rig</link>
<description>Hi there... your tools are amazing and I have been getting used to working with them. I wanted to find out if the rabbit head rig that you used for the TransPose workflow is available for download. I would like to understand how you set up all the poses you had in the Transpose panel.&lt;br /&gt;
&lt;br /&gt;
I am trying to animate a character that has a more human head shape and i wanted to see how you can have a tweenable head turn. I have tried using a shape tween from one angle to the next but it did not work with the TransPoser.</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/584/transpose-workflow-rig</guid>
<pubDate>Wed, 04 Jun 2025 16:25:17 +0000</pubDate>
</item>
<item>
<title>Question about inheriting rotation angle in SMR / KineFlex</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/580/question-about-inheriting-rotation-angle-in-smr-kineflex</link>
<description>

&lt;p&gt;
	Hello, and thank you for your amazing tools.&lt;/p&gt;


&lt;p&gt;
	I have a question regarding the parenting behavior in Smart Magnet Rigs (SMR) using the SMRize Parented function.&lt;/p&gt;


&lt;p&gt;
	When I rotate a parent symbol, the child symbol follows the transformation visually (it orbits around the parent’s transform point), but the child’s actual rotation angle does not change.&lt;/p&gt;


&lt;p&gt;
	Is there a way to make the child symbol &lt;strong&gt;inherit the same rotation angle&lt;/strong&gt; as the parent?
&lt;br&gt;
	In other words, I want the child’s rotation value to automatically match the parent’s rotation delta.&lt;/p&gt;


&lt;p&gt;
	If this is already possible, could you please let me know how to enable that behavior?
&lt;br&gt;
	If not, is it something that could be added in a future update?&lt;/p&gt;


&lt;p&gt;
	Thank you very much in advance!&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/580/question-about-inheriting-rotation-angle-in-smr-kineflex</guid>
<pubDate>Wed, 04 Jun 2025 09:43:16 +0000</pubDate>
</item>
<item>
<title>How to make a rig template or copy the same character</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/576/how-to-make-a-rig-template-or-copy-the-same-character</link>
<description>Here I have one character with FK rig, I need that it could be copied and pasted (in general, that would be a lot of the same characters were on the stage with the same rig) how to do it? and can you make a template of this rig.</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/576/how-to-make-a-rig-template-or-copy-the-same-character</guid>
<pubDate>Sun, 25 May 2025 13:32:02 +0000</pubDate>
</item>
<item>
<title>Any way to quickly reset size of rig pieces to a default size?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/567/any-way-to-quickly-reset-size-of-rig-pieces-to-a-default-size</link>
<description>Say you want to really increase the size of a hand to show perspective, as if a character is reaching straight out towards the camera. But you need to change the size of the limbs more than just what swapping to a foreshortened limb in the container is ready to do.&lt;br /&gt;
&lt;br /&gt;
Is there any way to set a sort of default size for different rig pieces? Or would I just want to setup the extremely foreshortened limb as another variant i can swap to inside the arm symbols if i wanted to do that kind of scene often?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/567/any-way-to-quickly-reset-size-of-rig-pieces-to-a-default-size</guid>
<pubDate>Wed, 30 Apr 2025 04:53:51 +0000</pubDate>
</item>
<item>
<title>I'm having trouble with masking</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/562/im-having-trouble-with-masking</link>
<description>

&lt;div&gt;
	I'm rigging a character, and I'm 'transposing' the face, but I'm not making any progress because of the masking of the eyeballs and the masking of the face.&lt;/div&gt;


&lt;div&gt;
	&lt;img alt=&quot;&quot; src=&quot;https://lh3.googleusercontent.com/pw/AP1GczNR3rNgv81Q-ORPrWY8F5Y6XeKj99Fj32xsNmn2fwB43qxsxuOV5eT2kQkfIa41JxcRXQhebnjFPzW0J66Em9TTeLLanKI9nqjjyPjwgcra8F9XDNJWwzv7u_rQ4Q3hxmblckYuebta4lbEeq5lKpr0=w3848-h2128-s-no?authuser=0?.jpg&quot; style=&quot;width: 3848px; height: 2128px;&quot;&gt;&lt;/div&gt;


&lt;div&gt;
	&lt;img alt=&quot;&quot; src=&quot;https://drive.google.com/file/d/12HUIufZCduoE571-6jPoOGjJWHLPjOeX/view?usp=drive_link&quot;&gt;&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	- Masking so the pupils move freely within the eyeballs&lt;/div&gt;


&lt;div&gt;
	- Masking so the head moves with the face when it's above and below the quarter view&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	I've been looking through tutorials, but I can't find any information like this.&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	Help me&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	Thanks&lt;/div&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/562/im-having-trouble-with-masking</guid>
<pubDate>Sun, 20 Apr 2025 15:56:06 +0000</pubDate>
</item>
<item>
<title>Can Edapt let me control a symbol with multiple variables?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/554/can-edapt-let-me-control-a-symbol-with-multiple-variables</link>
<description>

&lt;p&gt;
	Is there a recommended workflow to achieve this? I am new to Edapt and unsure which features would be best for this.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	&lt;strong&gt;For example-&lt;/strong&gt;&lt;/p&gt;


&lt;p&gt;
	I have a mouth symbol with different mouth shapes for speaking and facial expressions.&lt;/p&gt;


&lt;p&gt;
	There are three different versions of this mouth symbol - one for each direction: left, right, and center.&lt;/p&gt;


&lt;p&gt;
	I have a head symbol with a frame for each direction: left, right, and center.&lt;/p&gt;


&lt;p&gt;
	When I turn the head to the left, I only want to see the left mouth shapes, or to the right and see only right mouth shapes, etc.
&lt;br&gt;
	
&lt;br&gt;
	Thank you
&lt;br&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/554/can-edapt-let-me-control-a-symbol-with-multiple-variables</guid>
<pubDate>Tue, 01 Apr 2025 04:27:07 +0000</pubDate>
</item>
<item>
<title>Can you atleast add a PAYPAL payment option ?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/544/can-you-atleast-add-a-paypal-payment-option</link>
<description>Can you atleast add a PAYPAL payment option ?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/544/can-you-atleast-add-a-paypal-payment-option</guid>
<pubDate>Wed, 26 Feb 2025 16:56:35 +0000</pubDate>
</item>
<item>
<title>Clean Up with non default position</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/532/clean-up-with-non-default-position</link>
<description>Hi, I recently started using this add on and I'm loving it so far.&lt;br /&gt;
&lt;br /&gt;
I have a question regarding the Clean Up command. I know that its purpose is to keep objects in their correct position on each frame, but if I'm moving (not only rotating) the object, then I can't use this command because it would put it in its default position for all the inbetweens and suddenly jump in the last frame to the position where I want it to be.&lt;br /&gt;
&lt;br /&gt;
For example, I have an eye with a pupil, and the pupil can move freely inside the eye, but when I move the eye I don't want the pupil to go back to the center of the eye during the transition.&lt;br /&gt;
&lt;br /&gt;
I'd like to know if there's a way of achieving this without having to put the pupil inside the eye symbol.&lt;br /&gt;
&lt;br /&gt;
If not, I think the Clean Up command could be improved to achieve this by taking into account the offset of the object in the first and last frame. Here's an example:&lt;br /&gt;
&lt;br /&gt;
Frame 0: Eye position (-1, 0), pupil position: (-0.5, 0.5) (relative position (0.5, 0.5), looking right and up)&lt;br /&gt;
Frame 10: Eye position (2, -2), pupil position: (1.5, -1.5) (relative position (-0.5, 0.5), looking left and up)&lt;br /&gt;
&lt;br /&gt;
Frame 5 after Clean Up: Eye position (0.5, 0), pupil position (0.5, 0) (it got centered because of the Clean Up)&lt;br /&gt;
&lt;br /&gt;
But taking into account the offset from its center in the first and last frame the correct position could be calculated, in this case it would be the eye position (0.5, 0) + (pupil's relative position at start (0.5, 0.5) + pupil's relative position at end (-0.5, 0.5)) x 0.5 (half way through) = (0.5, 0.5)&lt;br /&gt;
&lt;br /&gt;
Does it make sense? Would it affect the performance of the command?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/532/clean-up-with-non-default-position</guid>
<pubDate>Thu, 30 Jan 2025 01:20:49 +0000</pubDate>
</item>
<item>
<title>New to rigging: front leg works but back leg is wonky</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/529/new-to-rigging-front-leg-works-but-back-leg-is-wonky</link>
<description>

&lt;p&gt;
	I just started using Flanimate a couple of days ago - I have the Pro version.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	I have a dog - I'm trying to get the legs to bend at the knees only (not feet, too). I'm trying to use the circle joints like were used in this video's Bunny Boy:&amp;nbsp;&lt;a href=&quot;https://www.youtube.com/watch?v=d2WZFDatO6c&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://www.youtube.com/watch?v=d2WZFDatO6c&lt;/a&gt;
&lt;br&gt;
	
&lt;br&gt;
	I got one front leg to work correctly but it took hours and many redos (because I'm a newbie and a BIT of a slow learner). The next day, I started in on the bag leg and thought it would be easier since I had done it once, but I've tried several times it's still not working correctly. I think some of you will be able to diagnose it just by seeing the images I'm going to attach, but here's also a verbal description:
&lt;br&gt;
	
&lt;br&gt;
	1. I can rotate the upper leg 360 degrees. It does stay attached to the lower leg, but the result is that I can grab the upper leg with the SMR tool and rotate it such that the upper leg is below the lower leg - upper leg not touching body at all.
&lt;br&gt;
	
&lt;br&gt;
	2. When I grab the lower leg with the SMR tool, it can also rotate 360 but, although it rotates AROUND the lower leg, so they're still attached, it's not bringing it with it. In other words, when I grab the lower leg with the SMR tool, the circle joint of the lower leg separates from the circle joint of the upper leg so that they're no longer on top of each other. They seem attached, but as I rotate the lower leg, I end up with 2 circles. As with how the upper leg is behaving with the body, I can rotate the lower leg so that where the foot would be (except that I don't have a separate foot joint) is pointing straight up into the upper leg.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	The first image is the knee joint - I tried to bend front and back legs the same way so you could see how it's SUPPOSED to look (front leg), vs. what the back leg is doing. 3 rotations starting from 0 rotation to 180:&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	&lt;img alt=&quot;Knee joint 3 different rotations&quot; src=&quot;https://psybooks.com/wp-content/uploads/kneeJoint.png&quot; style=&quot;width: 780px; height: 821px;&quot;&gt;&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	This is the body joint. I didn't make another 0 rotation image - it's the same as in the knee image. I also colored the left front leg to make it easier to see what's happening in the bottom 2 rotations. In the bottom one, the front leg has been rotated so it's up in the body - you can see the circle under the collar. The back leg won't do that at all.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	&lt;img alt=&quot;&quot; src=&quot;https://psybooks.com/wp-content/uploads/bodyJoint.png&quot; style=&quot;width: 780px; height: 1253px;&quot;&gt;&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	Thanks for any help you can provide. I KNOW this is an issue with&amp;nbsp;incorrect rigging or misaligned pivot points and magnets. But I'm too new at this - and also, unfortunately, don't have the kind of natural common sense to diagnose it just by what I'm seeing - and may not be doing some things correctly, too.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	Susan&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/529/new-to-rigging-front-leg-works-but-back-leg-is-wonky</guid>
<pubDate>Tue, 28 Jan 2025 11:32:58 +0000</pubDate>
</item>
<item>
<title>SetRegPointToTransformPoint doesn`t work [ user error ]</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/524/setregpointtotransformpoint-doesn-t-work-user-error</link>
<description>Hello,&lt;br /&gt;
&lt;br /&gt;
I installed the software and followed/read/watched all the instructions. I couldn't make the &amp;quot;SetRegPointToTransformPoint&amp;quot; work.&lt;br /&gt;
&lt;br /&gt;
My keyboard shortcuts are &amp;quot;EDAPT CC shortcuts v7&amp;quot;&lt;br /&gt;
My keyboard setting is &amp;quot;English US&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It didn't work when i try from the &amp;quot;Commands&amp;quot; section either.&lt;br /&gt;
(It applies the command but the reg point doesn't move at all.)&lt;br /&gt;
&lt;br /&gt;
And I couldn't make the magnets/center markers work properly. (It creats the magnet point but it doesn't connect to another symbol's reg point.)&lt;br /&gt;
&lt;br /&gt;
Thanks in advance.</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/524/setregpointtotransformpoint-doesn-t-work-user-error</guid>
<pubDate>Mon, 23 Dec 2024 22:15:42 +0000</pubDate>
</item>
<item>
<title>Camera movements not exporting; EDAP-related? [ unrelated to EDAP Tools ]</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/518/camera-movements-exporting-edap-related-unrelated-edap-tools</link>
<description>

&lt;div class=&quot;usertext-body may-blank-within md-container&quot;&gt;
	

&lt;div class=&quot;md&quot;&gt;
		

&lt;p&gt;
			Hello,&lt;/p&gt;
		

&lt;p&gt;
			&amp;nbsp;&lt;/p&gt;
		

&lt;p&gt;
			I have a problem that has really thrown me for a loop. I want to preface this by saying that it doesn't *appear* to be directly related to EDAP tools. The problem is that I can't think of what else it could be at this point. So if you'll bear with me, I'd like to describe the problem in the hopes that it'll ring a bell for somebody.&lt;/p&gt;
		

&lt;p&gt;
			&amp;nbsp;&lt;/p&gt;
		

&lt;p&gt;
			After drawing and rigging everything for a short cartoon, I added all the camera work. Unfortunately, this particular file will not export any of my camera changes &lt;em&gt;aside from the first&lt;/em&gt;: i.e., wherever the camera is placed on the first frame will be its placement for the entire duration of the short, other key frames be damned. If I change that initial placement, though, that &lt;strong&gt;&lt;em&gt;is&lt;/em&gt;&lt;/strong&gt; reflected in the exported file. It's the changes that occur after that that aren't showing up in the exported file.&lt;/p&gt;
		

&lt;p&gt;
			&amp;nbsp;&lt;/p&gt;
		

&lt;p&gt;
			I spent last night scrubbing everything Adobe from my computer and then re-installing each Adobe app I own including Animate in the hopes that that would fix the problem.&lt;/p&gt;
		

&lt;p&gt;
			It didn't. The exported movie file still fails to reflect the camera movements.&lt;/p&gt;
		

&lt;p&gt;
			&amp;nbsp;&lt;/p&gt;
		

&lt;p&gt;
			So next, I tried to export an older project to see if &lt;strong&gt;&lt;em&gt;its&lt;/em&gt;&lt;/strong&gt; camera movements would show up in the resulting movie file. And what do you know, they did! My best guess, then, was that there was something wrong with the specific document. So, after asking about it on the Animate subreddit, I tried to implement a suggested fix: copy-pasting all the layers from the main stage into a new document.&lt;/p&gt;
		

&lt;p&gt;
			&amp;nbsp;&lt;/p&gt;
		

&lt;p&gt;
			Unfortunately, that didn't work, either. My only guess at this point—which I've arrived at purely by process of elimination—is that between the multiple EDAP-related layers I added (RC sliders, transformers, etc.), I did something that somehow broke the file.&lt;/p&gt;
		

&lt;p&gt;
			&amp;nbsp;&lt;/p&gt;
		

&lt;p&gt;
			What I would really like to know, then, is if anyone has run into similar issues while using EDAP Tools, and if so, what steps you took to fix it.&lt;/p&gt;
	&lt;/div&gt;
&lt;/div&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/518/camera-movements-exporting-edap-related-unrelated-edap-tools</guid>
<pubDate>Fri, 13 Dec 2024 20:43:49 +0000</pubDate>
</item>
<item>
<title>Ctrl ~ isn't working?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/508/ctrl-isnt-working</link>
<description>Hello there!&lt;br /&gt;
&lt;br /&gt;
so ~ |` tilda key works in snapping command up the chain&lt;br /&gt;
but the inverse Ctrl ~|` doesn't ?&lt;br /&gt;
&lt;br /&gt;
When i try it just snaps normally (up the chain) and every now and then a popup comes up explaining that ~ is to snap up the chain while the inverse needs Ctrl ~ is to snap down the chain - i understand that to mean that to mean a leg will snap to the knee if i press ~ but should snap to the foot if i snap inverse it with a Ctrl ~, correct? - &lt;br /&gt;
&lt;br /&gt;
and i can't seem to manually change the inverse snap command short cut, assuming my 'control key' is the problem- btw it works normally &lt;br /&gt;
Oh and I'm using a mac in case that differs in shortcuts . &lt;br /&gt;
&lt;br /&gt;
thank you for all your help ^_^</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/508/ctrl-isnt-working</guid>
<pubDate>Wed, 04 Dec 2024 11:50:39 +0000</pubDate>
</item>
<item>
<title>Overriding layer heirarchy</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/504/overriding-layer-heirarchy</link>
<description>

&lt;p&gt;
	Hi there!
&lt;br&gt;
	So the layer order of the character limbs determine which limbs are visible infornt of which.&amp;nbsp;
&lt;br&gt;
	this is cool, but if i want the freedom to sometime cross the right arm in front of torso and other times behind it, do i need to copy and paste the right arm above and below the torso, or is there a trick to be able to occasionaly override this layer heirarchy? Layer parenting fall under the same rules of layer heirarchy .. right ? sorry if its an obvious solution but as evident I only briefly started with proper 2d animations.
&lt;br&gt;
	
&lt;br&gt;
	for an example of what i am looking for to here is a link, but i am not sure what program they are using ,and if its animate cc i am not clear where to find the option to play with the 'z positions'.&amp;nbsp;
&lt;br&gt;
	&lt;a href=&quot;https://www.youtube.com/watch?v=Q-mPy2_rMFY&quot; rel=&quot;nofollow&quot;&gt;https://www.youtube.com/watch?v=Q-mPy2_rMFY&lt;/a&gt;&amp;nbsp;
&lt;br&gt;
	
&lt;br&gt;
	Thank you for your patience and guidance&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/504/overriding-layer-heirarchy</guid>
<pubDate>Thu, 21 Nov 2024 15:48:08 +0000</pubDate>
</item>
<item>
<title>Export and Import multiple pre-Rigged Characters</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/496/export-and-import-multiple-pre-rigged-characters</link>
<description>Hello all,&lt;br /&gt;
&lt;br /&gt;
this might be 'obvious' but I am having trouble of rigging a character in one file of Animate and importing it to another file what i am aiming to do is to rig multiple character in their own Animate files then import these characters to one animate file to animate a scene, without having to redo the rigging everytime.&lt;br /&gt;
&lt;br /&gt;
I am sure there is a simple - 'export character ' option that i can then import as many times as i want and animate differently in combination with other character, but i just can't see how?&lt;br /&gt;
&lt;br /&gt;
if i copy &amp;amp; paste a rigged character from one file to the other, things in the meta data get saved in places it shouldn't and they don't move anymore as they do in their original file....&lt;br /&gt;
&lt;br /&gt;
your help is much appreciated</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/496/export-and-import-multiple-pre-rigged-characters</guid>
<pubDate>Thu, 07 Nov 2024 20:32:15 +0000</pubDate>
</item>
<item>
<title>How can I use walk animation multiple time</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/494/how-can-i-use-walk-animation-multiple-time</link>
<description>I am using version 7.0.&lt;br /&gt;
&lt;br /&gt;
Let's say, I want to make walking animation once, and save it to use later, because character walking or running a lot, If I do walking animation manually everytime, it will be too much wasting time. Is there any solution for that?&lt;br /&gt;
&lt;br /&gt;
the walking animation should be for the legs only because the arm can free moving or holing something when walking</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/494/how-can-i-use-walk-animation-multiple-time</guid>
<pubDate>Wed, 30 Oct 2024 01:21:27 +0000</pubDate>
</item>
<item>
<title>How to fix &quot;only one EDAPT objects folder must exist...&quot; error?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/492/how-to-fix-only-one-edapt-objects-folder-must-exist-error</link>
<description>

&lt;p&gt;
	For the most part, I've been really happy with 7.0. However, this new requirement that all EDAPT objects be placed in a single folder in the Library's root has made importing pre-rigged assets a &lt;em&gt;massive&lt;/em&gt; pain. I somehow fixed the issue in a couple of cartoons I've worked on, but I think that was just luck, because I cannot figure out how to fix in in my current project. I've moved all the objects to the root &quot;EDAPT objects&quot; folder (they are all copies—i.e., &quot;magnet target copy,&quot; &quot;center marker copy,&quot; etc.—because I already had an EDAPT folder made for a different symbol), but I am still getting the error.&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	Is there a &lt;em&gt;reliable &lt;/em&gt;way to address this issue?&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/492/how-to-fix-only-one-edapt-objects-folder-must-exist-error</guid>
<pubDate>Sun, 13 Oct 2024 00:38:38 +0000</pubDate>
</item>
<item>
<title>I updated (V.7.0) this software the magnet target is not working</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/487/i-updated-v-7-0-this-software-the-magnet-target-is-not-working</link>
<description>The old version, pressing the switch (~) from the magnet target used to connect automatically. But now it is not connecting.&lt;br /&gt;
&lt;br /&gt;
Ever since I updated (V.7.0) this software the magnet target is not working properly I am having a lot of trouble getting it to work and I can't figure out how to fix it</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/487/i-updated-v-7-0-this-software-the-magnet-target-is-not-working</guid>
<pubDate>Sun, 08 Sep 2024 12:43:30 +0000</pubDate>
</item>
<item>
<title>How do eye masks work?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/485/how-do-eye-masks-work</link>
<description>Hello,&lt;br /&gt;
&lt;br /&gt;
I was watching the EDAPT tutorial on how to rig the eyes on a puppet, and I still don't understand how the pupil is made invisible when the eyes are closed. How does the mask differentiate between the outline/eyelid and the eye white, when the mask is just a copy of the same symbol? I thought that the pupil will be visible wherever there is content inside the symbol.&lt;br /&gt;
&lt;br /&gt;
I hope I phrased this in a way that makes sense.</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/485/how-do-eye-masks-work</guid>
<pubDate>Wed, 28 Aug 2024 16:19:31 +0000</pubDate>
</item>
<item>
<title>EDAPT and Motion Tweens?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/481/edapt-and-motion-tweens</link>
<description>This is a short question. EDAP Tools is based on the Classic Tween workflow, but is there a way to incorporate motion tweens into this animation method? Will motion tweens work with SMR rigs?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/481/edapt-and-motion-tweens</guid>
<pubDate>Mon, 08 Jul 2024 21:14:20 +0000</pubDate>
</item>
<item>
<title>Unable to finish installation of EDAP Tools in Animate 2024</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/477/unable-to-finish-installation-of-edap-tools-in-animate-2024</link>
<description>

&lt;div&gt;
	I am unable to finish installation of EDAPT 6.9.0 in Adobe Animate (24.0.1)&lt;/div&gt;


&lt;div&gt;
	On clicking the Install-Uninstall EDAPT.jsfl and following the prompts, I encounter an error and cannot proceed.&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	This is the error:&lt;/div&gt;


&lt;blockquote&gt;
	

&lt;div&gt;
		Some installation files are missing.&lt;/div&gt;
	

&lt;div&gt;
		Make sure you unzip the downloaded package, keeping the folder structure and run EDAPT Setup from the unzipped location.&lt;/div&gt;
&lt;/blockquote&gt;


&lt;div&gt;
	
&lt;br&gt;
	I have downloaded the package multiple times and tried clean installs of both the EDAPT Tools and Animate 2024 - but encounter the same issue.&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	I am following the instructions corrctly and am not moving anything out of the unzipped folder.&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	I have the Edapt Tools: EDAPT 6.9.0 installed in Adobe Animate 2023 (23.0.4) and am able to use all of them without issue in that version of Animate.&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	Is there something I am missing?&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	Is there a work around for the install problem?&amp;nbsp;&lt;/div&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/477/unable-to-finish-installation-of-edap-tools-in-animate-2024</guid>
<pubDate>Fri, 21 Jun 2024 19:51:28 +0000</pubDate>
</item>
<item>
<title>How to unconnect symbols that were connected using Freestyle rigging?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/475/unconnect-symbols-that-connected-using-freestyle-rigging</link>
<description>Hi!&lt;br /&gt;
&lt;br /&gt;
I have connected 2 symbols using freestyle rigging. How do I unconnect these symbols?&lt;br /&gt;
&lt;br /&gt;
Sorry if this is a very basic question.</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/475/unconnect-symbols-that-connected-using-freestyle-rigging</guid>
<pubDate>Sun, 05 May 2024 12:39:43 +0000</pubDate>
</item>
<item>
<title>Is it possible to implement action reuse?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/468/is-it-possible-to-implement-action-reuse</link>
<description>

&lt;p&gt;
	&lt;span style=&quot;vertical-align: inherit;&quot;&gt;&lt;span style=&quot;vertical-align: inherit;&quot;&gt;&lt;span style=&quot;vertical-align: inherit;&quot;&gt;&lt;span style=&quot;vertical-align: inherit;&quot;&gt;你好，请问可以实现动作重复用的功能吗？就是将动作关键帧片段保存下来，以后可以一键加载到其他模型，做出相同的动作吗？&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	&lt;span style=&quot;color: rgb(68, 68, 68); font-family: Arial, Helvetica, sans-serif; font-size: 16.5px;&quot;&gt;Automatic translation added by the admin:&lt;/span&gt;&lt;/p&gt;


&lt;blockquote&gt;
	

&lt;p&gt;
		Hello, is it possible to implement the function of reusing actions?
&lt;br&gt;
		Is it to save the action keyframe clips and then load them to other models with one click to make the same actions?&lt;/p&gt;
&lt;/blockquote&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/468/is-it-possible-to-implement-action-reuse</guid>
<pubDate>Fri, 05 Jan 2024 09:12:27 +0000</pubDate>
</item>
<item>
<title>I am an animation enthusiast from China. I don’t have international credit. How should I pay?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/466/animation-enthusiast-from-china-international-credit-should</link>
<description>

&lt;p&gt;
	&lt;span style=&quot;font-family: &amp;quot;Segoe UI Historic&amp;quot;, &amp;quot;Segoe UI&amp;quot;, Helvetica, Arial, sans-serif; font-size: 15px;&quot;&gt;&lt;span style=&quot;vertical-align: inherit;&quot;&gt;&lt;span style=&quot;vertical-align: inherit;&quot;&gt;我是一位来自中国的用户，一位动画爱好者，因为我来自中国所以我无法使用国外信用卡付款，我非常想使用这款高级版本的功能，你能帮助我么？还有一个问题，我如何注册网站，网站希望没有注册功能？&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	Automatic translation added by the admin:&lt;/p&gt;


&lt;blockquote&gt;
	

&lt;p&gt;
		I am a user from China and an animation enthusiast. Because I am from China, I cannot use foreign credit cards to pay. I really want to use the features of this advanced version. Can you help me?&lt;/p&gt;
&lt;/blockquote&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/466/animation-enthusiast-from-china-international-credit-should</guid>
<pubDate>Tue, 05 Dec 2023 07:29:01 +0000</pubDate>
</item>
<item>
<title>When I use rigging, the model is off-set</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/463/when-i-use-rigging-the-model-is-off-set</link>
<description>Referring to the uploaded video, move the head and hands of the character in the fla file and his feet will be offset.&lt;br /&gt;
&lt;br /&gt;
video:&lt;a href=&quot;https://drive.google.com/file/d/1ehg5yUsUrBXFGwAYq-TtknFi-EccM1SO/view?usp=drive_link&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://drive.google.com/file/d/1ehg5yUsUrBXFGwAYq-TtknFi-EccM1SO/view?usp=drive_link&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
fla:&lt;a href=&quot;https://drive.google.com/file/d/1nJkkbdhdfeTG1aJPTT50tSYPCoSc0rEU/view?usp=drive_link&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://drive.google.com/file/d/1nJkkbdhdfeTG1aJPTT50tSYPCoSc0rEU/view?usp=drive_link&lt;/a&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/463/when-i-use-rigging-the-model-is-off-set</guid>
<pubDate>Fri, 24 Nov 2023 14:25:07 +0000</pubDate>
</item>
<item>
<title>Attach hair to head</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/443/attach-hair-to-head</link>
<description>Hi!&lt;br /&gt;
&lt;br /&gt;
Thank you to the flanimate team for creating this tool!&lt;br /&gt;
&lt;br /&gt;
I'm currently making a rig. What's the best way to attach a hair symbol to the head while having the hair symbol be behind the body?&lt;br /&gt;
I'd like a hair symbol to move with the head. But I'd also like the hair symbol to be behind the torso.&lt;br /&gt;
&lt;br /&gt;
Thank you for your time!</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/443/attach-hair-to-head</guid>
<pubDate>Wed, 30 Aug 2023 23:54:34 +0000</pubDate>
</item>
<item>
<title>Performance issues [Resolved with EDAPT v.6.9]</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/440/performance-issues-resolved-with-edapt-v-6-9</link>
<description>Hello.&lt;br /&gt;
&lt;br /&gt;
First of all, thank you for your amazing tool. Animate finally became a good animation software, thanks to you.&lt;br /&gt;
&lt;br /&gt;
my only concern is about performance. when i grab an Ik point or any peace with the kinetool, the responsive time if very slow, wich maki it difficult to use properly.&lt;br /&gt;
&lt;br /&gt;
I know that scripts in Adobe are interpreted languages and that mean lot of ressources, but i wonder if there is a tips to improve that.&lt;br /&gt;
&lt;br /&gt;
I'v got a PC with a AMD Ryzen 7 2700 Eight-Core Processor &amp;nbsp;3.20 GHz &amp;nbsp;and a 16Go of RAM. GPU is an NVIDIA Quadro P1000&lt;br /&gt;
&lt;br /&gt;
software is install on an SSD hardDrive, but project on a common hardDrive.&lt;br /&gt;
&lt;br /&gt;
Thaks for your answer.&lt;br /&gt;
&lt;br /&gt;
Camille</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/440/performance-issues-resolved-with-edapt-v-6-9</guid>
<pubDate>Mon, 14 Aug 2023 08:46:05 +0000</pubDate>
</item>
<item>
<title>Center Marker tools not working [User misconception]</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/434/center-marker-tools-not-working-user-misconception</link>
<description>Dear sir. I am using Adobe Animate 2023 with your Flash power tools latest version. When i go to use center marker tools its just place its icon on fram and its became fix and if i click again again not show other magnet marker icon. i can not even move that as like as magnet marker icon so its not working but magnet marker tools working good. So please help me to over come about this kind a problem.&lt;br /&gt;
&lt;br /&gt;
thank you&lt;br /&gt;
&lt;br /&gt;
Stay safe.</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/434/center-marker-tools-not-working-user-misconception</guid>
<pubDate>Mon, 31 Jul 2023 10:19:41 +0000</pubDate>
</item>
<item>
<title>Figure turns around - can I simple mirror it?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/431/figure-turns-around-can-i-simple-mirror-it</link>
<description>I m riggin a figure that runs from left to right and verse versa. Could I create a rig where I simply mirror the figure? Or is it better to create layers for left to right movement and right to left? Because in a 3/4 view the left arm would be in front and later it would be in the back... How do you handle this problem?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/431/figure-turns-around-can-i-simple-mirror-it</guid>
<pubDate>Wed, 26 Jul 2023 07:04:03 +0000</pubDate>
</item>
<item>
<title>Is it OK to separate magnet targets on to different layers?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/423/is-it-ok-to-separate-magnet-targets-on-to-different-layers</link>
<description>

&lt;p&gt;
	Sometimes my torsos in particular get very complex, so I separate more assets into symbols on it in order to animate it as best as I can. (For example lets say we have a torso with two arms, two legs, two collar pieces, a knot for a tie and a head, meaning a total of 8 magnet targets in the torso) &amp;nbsp;But having all the magnet targets on one layer and being all the same color can be a little over whelming and hard to keep track of especially if some start to overlap on their center markers. Is it ok to make more magnet target layers dedicated to each respective piece and also change their outline color? If so what is the recommended way of doing this?
&lt;br&gt;
	
&lt;br&gt;
	(I tried to do this but I am not sure if this is an ok/safe way to do it but... I used the freestyle rigging tool to rig and create a magnet target for one piece (lets say the upper arm near), then after I'd rig another part of the body (lets say upper arm far), then I'd hop into the symbol see the magnet target layer (lets call it MT 1) and duplicate MT1's layer and make MT2 layer. Both would still be labeled MagnetTargets and be guided. I'd delete a magnet target on each layer so that I'd only have two magnet targets in the proper places but the magnet targets have their own respective layers. After I do that I would make a folder to label what that magnet target is for. And lastly I'd change the outline color of the magnet target to make it different from the others just in case they overlapped.) Hopefully the image in the link helps illustrate what I was trying to do! Just wondering if this would be an ok way of doing things!
&lt;br&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	&lt;img alt=&quot;&quot; src=&quot;https://lh3.googleusercontent.com/pw/AJFCJaU3P3OGPYHgPNOKymXUxmWE0WBYkkCTjlU_AuRC8TF4_P89JYowP38nb4ZSMclmq7cpKEVAoWA0oy8poNBtxzlLDUX0V820UOW7AJQxzCsNwru9PVhdmqSHEFtv1GJt15kvmIyojPzT6tOVy90bb_h9=w633-h840-s-no?authuser=0&quot; style=&quot;width: 633px; height: 840px;&quot;&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/423/is-it-ok-to-separate-magnet-targets-on-to-different-layers</guid>
<pubDate>Tue, 11 Apr 2023 20:09:56 +0000</pubDate>
</item>
<item>
<title>Is there a way to clean up every 2nd frame?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/421/is-there-a-way-to-clean-up-every-2nd-frame</link>
<description>the question derives from the case that I need to do some clean up on top of the final animation. To animate on two or thirds would be sufficient for my case and save quite some time.</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/421/is-there-a-way-to-clean-up-every-2nd-frame</guid>
<pubDate>Mon, 06 Mar 2023 13:19:38 +0000</pubDate>
</item>
<item>
<title>Is there a way to separate lines and fills?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/415/is-there-a-way-to-separate-lines-and-fills</link>
<description>I was wondering if it is possible or if there is a way to flaten the animated rig and and have lines (black outlines) and color seperated on two layers?&lt;br /&gt;
The idea is to give the two layers a different treatment later in after effects.&lt;br /&gt;
Saw the powful Find and Repace Stroke Comand - so I thought there might be a &amp;quot;find an place stroke on a other layer&amp;quot; - Comand ?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/415/is-there-a-way-to-separate-lines-and-fills</guid>
<pubDate>Wed, 01 Feb 2023 21:31:06 +0000</pubDate>
</item>
<item>
<title>Is there a way to animate tails?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/412/is-there-a-way-to-animate-tails</link>
<description>Does the system have a way to make tails move in a realistic way, with smooth motion? I have found it difficult to accomplish on Animate CC</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/412/is-there-a-way-to-animate-tails</guid>
<pubDate>Sun, 15 Jan 2023 21:52:10 +0000</pubDate>
</item>
<item>
<title>Can I create hotkeys/keyboard shortcuts for SGC Panel items?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/401/can-i-create-hotkeys-keyboard-shortcuts-for-sgc-panel-items</link>
<description>FIRST: OMG - I LOVE YOUR FLANIMATE POWER TOOLS!!!&lt;br /&gt;
&lt;br /&gt;
Back in 2007 I was doing all kinds of Flash JSFL and Photoshop JSX scripting to automate a ton of stuff... I left Flash behind to puruse software engineering... but here I am 15 years later getting back into animation and WOW! I am so thrilled and impressed at what you've done! I get how buggy the Flash APIs were - I'm just blown away by what you've done, and I can't tell you how grateful I am that you have done all this work. Seriously -- I just found your stuff a few days ago and I am so stoked and in awe!&lt;br /&gt;
&lt;br /&gt;
THE QUESTION: Is there a way to add hotkey shortcuts to the Smart Graphics Control Panels. Say I've got the option of 5 different hands (fist, point, thumbs up, open, wave) on frames 1 through 5... can you provide a way to navigate through those options with the keyboard while that panel has focus? Perhaps I could type the number to set focus to that frame. Or perhaps I could just use the arrow keys or +/- keys to navigate through the options? It would be a nice improvement to my workflow.&lt;br /&gt;
&lt;br /&gt;
Either way, you guys are my heroes... I spent the last 4 months playing around with different animation software and solutions... nothing worked the way I wanted it to. Then I thought I might give Flash/Animate a try again hoping there might be some good plugins. OMFG I had no idea! I haven't slept the last 3 days cuz all I can think about now is learning everything I can about your EDAP tools and getting my hands back into Flash animation!!! THANK YOU THANK YOU THANK YOU!!!</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/401/can-i-create-hotkeys-keyboard-shortcuts-for-sgc-panel-items</guid>
<pubDate>Sun, 11 Dec 2022 22:40:41 +0000</pubDate>
</item>
<item>
<title>Is there a way to load more than 100 thumbnails in the Smart Graphic Control? [Solved: Limit removed]</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/398/there-thumbnails-smart-graphic-control-solved-limit-removed</link>
<description>

&lt;div&gt;
	&lt;span style=&quot;font-size:16px;&quot;&gt;Just as an example... I usually like to keep the Front/ Three Quarter/ Side in one symbol (head symbol). And the mouth in another. I use a blank layer to label the views. To enhance the animation I like to sync jaw movements and the mouth accordingly. Some times due to the amount of lipsync assets I have it exceeds 100 frames. Is there a way to extend that?&lt;/span&gt;&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	&lt;span style=&quot;font-size:16px;&quot;&gt;Here are pictures that showcase how I setup the head just in case.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;


&lt;div&gt;
	&lt;span style=&quot;font-size:16px;&quot;&gt;&lt;a href=&quot;https://docs.google.com/document/d/1aoNEmTRpHI1RzdxtviEYiDCm4QpJMmXwO5c2RT0KNAI/edit?usp=sharing&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://docs.google.com/document/d/1aoNEmTRpHI1RzdxtviEYiDCm4QpJMmXwO5c2RT0KNAI/edit?usp=sharing&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;


&lt;div&gt;
	&lt;span style=&quot;font-size:16px;&quot;&gt;(Note: the link I posted is just to illustrate how I set it up. These do not exceed 100 frames but projects that I have that are setup in this manner do)&amp;nbsp;&lt;/span&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/398/there-thumbnails-smart-graphic-control-solved-limit-removed</guid>
<pubDate>Thu, 08 Dec 2022 16:01:31 +0000</pubDate>
</item>
<item>
<title>Do the two '=' signs in the Head Layer Name mean anything?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/396/do-the-two-signs-in-the-head-layer-name-mean-anything</link>
<description>I frequetly see the Head Symbol named, '== Head'. &amp;nbsp;Do the equals signes have any significance?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/396/do-the-two-signs-in-the-head-layer-name-mean-anything</guid>
<pubDate>Mon, 28 Nov 2022 07:31:20 +0000</pubDate>
</item>
<item>
<title>Transformation and registration points mismatch detected</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/394/transformation-and-registration-points-mismatch-detected</link>
<description>Hi, I have a problem. I want to create a new rig, I have my all the parts of my character set up, all the symbols have Transportation anf Registration points natched ( I used the &amp;quot;make Edaptable&amp;quot; tool), but when I want to start rigging with the Freestyle rigging tool, a box pops up with warning &amp;quot;Transformation and registration points mismatch detected&amp;quot;. I dont know where the problem is, I did everythign the same way as with my previous rigs, which worked fine. Can you &amp;nbsp;help me, please?&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Thank you, &lt;br /&gt;
&lt;br /&gt;
Vojta</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/394/transformation-and-registration-points-mismatch-detected</guid>
<pubDate>Thu, 10 Nov 2022 11:01:18 +0000</pubDate>
</item>
<item>
<title>Changing  IK effector direction</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/392/changing-ik-effector-direction</link>
<description>Hi, is it possible to cahnge IK effector direction (the clockwide button) durning the animation. Thnak you.</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/392/changing-ik-effector-direction</guid>
<pubDate>Mon, 17 Oct 2022 14:06:01 +0000</pubDate>
</item>
<item>
<title>Error when animating rigg.</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/388/error-when-animating-rigg</link>
<description>

&lt;p&gt;
	Hi, its me again, thank you for your previous answer, it was very helpful. However I have another problem which I cannot solve. I made a character rigg based on a youtube tutorial by TipTud (using SMR helpers). I created the whole strucutre, I added IK effectors and everything looked fine. However when I tried to animte the rigg, a weird glitch appeared. When I create classic tween between two keyframes (key postiions), the mid positions kind of break. The parts of arms and legs do not keep together, for example when I rotate the upper part of arm, the lower arm does not rotate around the part where the two parts connect, but rather goes on horizonatl or vertical axis. As if they werent connected. Its weird because when I just move with the rig on frame one without animating it, everything works fine. (I dont know how to descibe it better, Im from Czech republic, sorry for my poor english).&amp;nbsp; What am I doing wrong, why is this happening?&lt;/p&gt;


&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;


&lt;p&gt;
	Thank you very much!&lt;/p&gt;


&lt;p&gt;
	Kind regards,&lt;/p&gt;


&lt;p&gt;
	V Papp&amp;nbsp;&lt;img alt=&quot;&quot; src=&quot;file:///C:/Users/Vojta/Pictures/Screenshots/Sn%C3%ADmek%20obrazovky%20(939).png&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;file:///C:/Users/Vojta/Pictures/Screenshots/Sn%C3%ADmek%20obrazovky%20(940).png&quot;&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/388/error-when-animating-rigg</guid>
<pubDate>Wed, 12 Oct 2022 16:37:41 +0000</pubDate>
</item>
<item>
<title>How to add hand poses, lipsync ect. to my existing rigg.</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/386/how-to-add-hand-poses-lipsync-ect-to-my-existing-rigg</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
I created my character rigg using the SMR helpers. Now I want to add some hand poses, eye poses and lipsync (so that I can animate them in the timeline). How do I do that? Is it even possible to add the poses to an existing rigg or do I need to do it before? If so, how?&lt;br /&gt;
&lt;br /&gt;
Thank you very much.&lt;br /&gt;
Vojta</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/386/how-to-add-hand-poses-lipsync-ect-to-my-existing-rigg</guid>
<pubDate>Wed, 12 Oct 2022 10:59:30 +0000</pubDate>
</item>
<item>
<title>What is alpha?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/381/what-is-alpha</link>
<description>Do you have an article about alpha/ how to use alpha? thanks for the fast reply</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/381/what-is-alpha</guid>
<pubDate>Sun, 25 Sep 2022 19:27:35 +0000</pubDate>
</item>
<item>
<title>Making rigs in photoshop become low quality in adobe animate</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/379/making-rigs-in-photoshop-become-low-quality-in-adobe-animate</link>
<description>I made whole body, and body parts so I could rig them in adobe animate, but when I load the PSD file into animate the edges of lines become very pixelated, lines become jagged, and colors from other parts of the rig go onto other body parts. Is there a good way to import rigs into adobe animate without the quality dropping so much?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/379/making-rigs-in-photoshop-become-low-quality-in-adobe-animate</guid>
<pubDate>Sun, 25 Sep 2022 19:12:29 +0000</pubDate>
</item>
<item>
<title>In the output what does &quot;Probably missing element with ID &quot;21&quot;, child of element with ID &quot;1&quot; on layer &quot;Hip_Patch&quot; mean?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/375/output-probably-missing-element-child-element-layer-hip_patch</link>
<description>I had used the analyze rig button and this came up in the output. What does this mean? Also is it a serious issue?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/375/output-probably-missing-element-child-element-layer-hip_patch</guid>
<pubDate>Tue, 16 Aug 2022 15:08:26 +0000</pubDate>
</item>
<item>
<title>How do you go about designing patches?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/373/how-do-you-go-about-designing-patches</link>
<description>

&lt;p&gt;
	Hello! I watched the videos regarding patching and was wondering if there was a specific procedure to it like designing/planning like how you would plan different types of joints? In the patching article it is mentioned &quot;&lt;span style=&quot;background-color: rgb(240, 240, 240); color: rgb(26, 26, 26); font-family: &amp;quot;Open Sans&amp;quot;; font-size: 14px;&quot;&gt;Patching needs to be done creatively, and even though there are universal principles of patch engineering and design, the specifics have to be decided on a character-by-character basis, and will be dependent on each individual design, details and proportions&quot;&amp;nbsp;&lt;/span&gt;What are those univeral principles?&lt;/p&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/373/how-do-you-go-about-designing-patches</guid>
<pubDate>Mon, 15 Aug 2022 21:15:29 +0000</pubDate>
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<item>
<title>How do I fix: At line 174 of file &quot;EDAPT Loader.jsfl&quot;: TypeError: d is undefined</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/371/how-fix-line-174-file-edapt-loader-jsfl-typeerror-undefined</link>
<description>

&lt;div&gt;
	Hello, I was using Adobe Animate and a thunderstorm knocked out my power. When my power came back and I strted animate EDAPT tools was saying I needed a premium license even though I already had one. So I reinstalled the plugin, and this error showed up:&lt;/div&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;blockquote&gt;
	

&lt;div&gt;
		&lt;strong&gt;Unknown or missing info.&lt;/strong&gt;&lt;/div&gt;
	

&lt;div&gt;
		&lt;strong&gt;A JavaScript error occurred.&lt;/strong&gt;&lt;/div&gt;
	

&lt;div&gt;
		&lt;strong&gt;At line 174 of file &quot;EDAPT Loader.jsfl&quot;:&lt;/strong&gt;&lt;/div&gt;
	

&lt;div&gt;
		&lt;strong&gt;TypeError: d is undefined&lt;/strong&gt;&lt;/div&gt;
&lt;/blockquote&gt;


&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;


&lt;div&gt;
	After that I uninstalled EDAPT again and uninstalled Animate. I reinstalled both and the error keeps popping up. How do I fix this?&lt;/div&gt;</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/371/how-fix-line-174-file-edapt-loader-jsfl-typeerror-undefined</guid>
<pubDate>Thu, 11 Aug 2022 21:37:24 +0000</pubDate>
</item>
<item>
<title>How to do you rig a 360 character with IK Effectors?</title>
<link>https://flash-powertools.com/wordpress/question2answer/index.php/370/how-to-do-you-rig-a-360-character-with-ik-effectors</link>
<description>I am able to rig the front view just fine but after that view (3qt, side etc.) the controllers don't line up. Even when I press F1 to adjust, some effectors snap but others don't. The ones that do snap are on the same layer but the ones that do not are spread across different layers. Is there a way to fix that and if so how do I fix that?</description>
<guid isPermaLink="true">https://flash-powertools.com/wordpress/question2answer/index.php/370/how-to-do-you-rig-a-360-character-with-ik-effectors</guid>
<pubDate>Thu, 11 Aug 2022 19:00:28 +0000</pubDate>
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