Hi there!
So the layer order of the character limbs determine which limbs are visible infornt of which.
this is cool, but if i want the freedom to sometime cross the right arm in front of torso and other times behind it, do i need to copy and paste the right arm above and below the torso, or is there a trick to be able to occasionaly override this layer heirarchy? Layer parenting fall under the same rules of layer heirarchy .. right ? sorry if its an obvious solution but as evident I only briefly started with proper 2d animations.
for an example of what i am looking for to here is a link, but i am not sure what program they are using ,and if its animate cc i am not clear where to find the option to play with the 'z positions'.
Thank you for your patience and guidance