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When I use rigging, the model is off-set

Referring to the uploaded video, move the head and hands of the character in the fla file and his feet will be offset.

video:https://drive.google.com/file/d/1ehg5yUsUrBXFGwAYq-TtknFi-EccM1SO/view?usp=drive_link

fla:https://drive.google.com/file/d/1nJkkbdhdfeTG1aJPTT50tSYPCoSc0rEU/view?usp=drive_link
asked Nov 24, 2023 by leeaoniao

1 Answer

Hi leeaoniao,

 

Thanks for providing a video and the FLA!

 

The issue you are experiencing is related to Layer Parenting.

 

There are lots of bugs in Animate's Layer Parenting implementation, so its use should be kept to a minimum, only when necessary.

Do not have it on all of the time.

 

Unparent your layers, using Layer Parenting Toggle to switch parenting off.

After you remove the Layer Parenting, snap the feet back into position to fix your existing keyframes, using Smart Magnet Joint [ ` ].

 

Only when you finish your animation, enable Layer Parenting where you need it to generate arcs.

 

Please, read this article to get a good idea when and how to use Layer Parenting in your SMR workflow: https://flash-powertools.com/smr-and-layer-parenting/

 

answered Nov 24, 2023 by nick
Thank you for your reply.
When offset, now I until I can fix the mode offset by running "smart magent joint".
Sorry for not being a native English speaker and going through the translation engine so reading these docs is a bit tough for me (the translated terms are vague in many places and a bit hard to understand).
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