The Project

What are Electric Dog Flanimate Power Tools?

Elec­tric Dog Flan­i­mate Pow­er Tools (EDAP Tools or just EDAPT) is the most pop­u­lar exten­sions pack­age for Adobe Ani­mate and Adobe Flash, which dras­ti­cal­ly improves the com­fort and pre­ci­sion of the pro­gram when used as envi­ron­ment for cre­at­ing char­ac­ter animation.

EDAP Tools come in one neat pack­age, which is eas­i­ly installed or unin­stalled, and con­sist of com­mands, inter­ac­tive pan­els, cus­tom tools and opti­mized key­board short­cuts.
All these are designed with the needs of char­ac­ter design­ers, rig­gers and ani­ma­tors in mind.

EDAP Tools are backed up by exten­sive doc­u­men­ta­tion, demon­stra­tion videos and free-to-down­load sam­ple files, which allow new adopters to explore the var­i­ous usage sce­nar­ios and aspects of the tools at a com­fort­able pace.

EDAP Tools are a part of a whole (Smart Mag­net Rig or SMR) work­flow, which can dra­mat­i­cal­ly speed up and stream­line the process of design­ing, rig­ging and ani­mat­ing dig­i­tal cutouts in Flash / Ani­mate, adding flex­i­bil­i­ty and bet­ter con­trol to the tra­di­tion­al Clas­sic Tween meth­ods.
With pro­fes­sion­al-grade Inverse Kine­mat­ics, chain selec­tion, mag­net­ic joints and auto­mat­ic clean up of arcs, Smart Mag­net Rigs are unmatched in the cur­rent Flash / Ani­mate land­scape and light years ahead of Adobe’s own attempts at Lay­er Par­ent­ing or IK.

The Elec­tric Dog team is active­ly work­ing on expand­ing the scope of the toolset, adding fea­tures and improv­ing user expe­ri­ence, while always main­tain­ing com­pat­i­bil­i­ty with old­er files.

EDAP Tools work with all ver­sions of Flash and Ani­mate, start­ing with Macro­me­dia Flash 8, pro­vid­ing pow­er, flex­i­bil­i­ty and unseen before fea­tures to all ani­ma­tors reluc­tant to move on to Adobe Ani­mate and its month­ly sub­scrip­tion-based model.

Who are Flanimate Power Tools for?

EDAP Tools are a high­ly-spe­cial­ized toolset designed for ani­ma­tion pro­fes­sion­als work­ing at stu­dios or independently.

While advanced Flash / Ani­mate users will be able to instant­ly appre­ci­ate and take full advan­tage of the added func­tion­al­i­ty, begin­ners will grad­u­al­ly learn and adopt many good prac­tices, described in the asso­ci­at­ed doc­u­men­ta­tion and tutorials.

A brief history of EDAP Tools

After many years of using Flash (since 1998), work­ing with many dif­fer­ent peo­ple at many dif­fer­ent stu­dios, we real­ized that we had accu­mu­lat­ed a lot of knowledge.

We iden­ti­fied mul­ti­ple areas where Flash’s and lat­er Ani­mate’s UX could be improved.
We also noticed that all books on Flash / Ani­mate cov­er pret­ty much the same basic meth­ods and tech­niques and none of them goes much beyond that.

Our goal is to improve the dai­ly lives of Flash ani­ma­tion pro­fes­sion­als by resolv­ing these long-stand­ing UX defi­cien­cies, pro­vid­ing bet­ter, more ergonom­ic rig­ging and ani­ma­tion tools, and also a tech­ni­cal and the­o­ret­i­cal frame­work for dig­i­tal cutout ani­ma­tion. All this can ben­e­fit the wider ani­ma­tion com­mu­ni­ty and con­se­quent­ly lead to the pro­duc­tion of high­er-qual­i­ty ani­ma­tion more eas­i­ly and more effectively.

This project was con­ceived late in 2010 and we had our first pub­lic release in the sec­ond half of 2011.
At that time there were sev­er­al oth­er peo­ple who had been writ­ing com­mands for Flash and were dis­trib­ut­ing each com­mand as a sep­a­rate extension.

Our inten­tion from the very begin­ning was dif­fer­ent – to pro­duce a uni­fied pack­age con­tain­ing a well-round­ed set of tools, which could be installed and unin­stalled with ease. Only 2–3 years lat­er most of the devel­op­ers who were writ­ing extensions

had aban­doned them, either because they lost inter­est or because Adobe kept chang­ing the meth­ods of instal­la­tion, and sup­port­ing these many sep­a­rate exten­sions required con­stant re-writ­ing and repackaging.

In 2013 with v.2.0 of EDAP Tools we intro­duced the core con­cept of Smart Mag­net Rigs – a unique blend of the tra­di­tion­al Flash approach and hier­ar­chi­cal struc­tures with mag­net­ic joints. In 2021, with EDAP Tools v.6 Pre­mi­um we intro­duced the first ever pro­fes­sion­al-grade IK imple­men­ta­tion for Flash and Ani­mate – SMR Inverse Kine­mat­ics.
With each new ver­sion we pol­ish the exist­ing and add new func­tion­al­i­ty to SMR, mak­ing it the best avail­able sys­tem for Flash char­ac­ter animation.

EDAP Tools have gained a lot of pop­u­lar­i­ty over the years and have been adopt­ed by count­less stu­dios and indi­vid­ual cre­ators all over the world.

At present Flan­i­mate Pow­er Tools seem to be the only Flash / Ani­mate exten­sions that are active­ly being devel­oped with a clear strat­e­gy and seri­ous plans for the future. Each release adds major new tools and func­tion­al­i­ty to the SMR workflow.
In recent years we have received recog­ni­tion for our work from the Ani­mate dev team and are keep­ing open com­mu­ni­ca­tion with them in an attempt to pro­vide our users with as flaw­less as pos­si­ble tran­si­tion to new­er ver­sions of Ani­mate, when­ev­er Adobe push updates.

Down­load the lat­est ver­sion of EDAP Tools from the Down­loads page