All posts in Tutorials

A step-by-step guide to creating an edaptable rig from start to finish

Our free downloadable character rigs – KineFox and Smart Magnet Bot – have proven to be very popular with users. The article on Classic Tween Workflow has chapters dedicated to character specifics, but none of them covers the actual process in a step-by-step manner. Read more
Smart Magnet Rigs have been around for almost a decade. While its core has remained unchanged since the inception, over this period the system has become very polished, commercially viable, extremely flexible and intuitive to use.

The goal of this article is to re-focus the attention on the interconnected tools, features and methods that will allow those who are already familiar with SMR and have experience with single-angle rigs to further their knowledge and explore a wider range of possibilities. Read more
For years we have refrained to give turnaround rigging prescriptions, because there are many IFs, and we thought that such advice has the potential to be misinterpreted.

When it comes to multi-angle rigging there are generally two possible approaches to organizing assets (or a combination of the two), and the choice is often dictated by personal preference or better suitability for a particular animation style.
The rig does not have some special intrinsic value. The meaning of its existence is to make animation faster and easier. Read more
Since the number of new users has exploded after the release of v.6, and many of them are super excited and impatient to start using SMR right away, we thought it would be appropriate to compile a couple of articles that will give quick answers to questions that seem to be common.

One such question asked over and over is:
“What's the best place to start learning about the Smart Magnet Rig system?” Read more
“My Smart Magnet Rig works well at Keyframes, but elements float during Tweens as if it is not rigged at all. Is this a bug?”

No, it is not a bug.
This is how Classic Tweens work in Flash / Animate. Elements tween from point A to point B in a straight line. SMR tools assist posing at keyframes in unthinkable ways, but tweening is still handled by Flash / Animate.

So how do we deal with this and how to make the elements move along arcs? Read more