RC Controllers are EDAPT Objects, which control various properties of one or more symbol instances.
The controller is operated by clicking on it with KineFlex.
There are 3 types of RC Controllers:
Visibility Switch
Loop Control
Lock Control RC Controllers
Visibility Switch 
Its purpose is to make the controlled elements virtually invisible by swapping them with a transparent Proxy Object.
The Settings dialog provides a button for Realignment of the controlled Duplicates with their parents.
This function can also be invoked by Alt+Shift-clicking on the Switch with KineFlex.
Loop Control 
A multi-button controller, which allows users to change the Looping property of a group of Graphic Symbol instances simultaneously, even when their layers are locked.
Lock Control 
A controller, which allows users to lock and unlock the layers on which its controlled instances are placed.
Object creation
After making a selection of one or more symbol instances on Stage, the command is executed with a Shift modifier Shift+F9. This will present the user with a dialog, where he can choose the type of controller and a few other self-explanatory features. Upon confirmation the controller is created and placed on a special layer alongside existing controllers and sliders, called RC_Sliders.
There are two small buttons on the left and right of the controller:
The [ ··· ] button on the left, when clicked with KineFlex, allows adding or removing instances to the controller's group of elements, and adjusting its settings.
The [
] button on the right, when clicked, will create keyframes for elements belonging to the controller's group.
RC Controllers can also be created via the dedicated
button in SMR Helpers panel or the Create RC Controllers button in EDAPT Commands panel.
Object management
When called without a modifier F6 the Create And Manage RC Sliders command toggles off or on the visibility of the RC_Sliders layer.
Upon re-showing the sliders and controllers, if it is necessary, their size and geometry will be adjusted to match the current view.
(The position of the controller can be adjusted by simply moving it with the Selection or the Free Transform tools.)
Customization
Upon creation, users can choose color and settings for the controller. They can also tint it later, should they wish to change its look.
Settings can be adjusted later by clicking on controller's [ ··· ] button.
Users can also make controllers easier to identify by labeling them with text or icons. To do so, double-click on a controller with the Selection or Free Transform tools to enter the symbol. Type text or draw a picture on the your stuff layer.
When inside a flipped container, press the Straighten Controllers button
in SMR Helpers panel to make text easily readable again.
Suggested use
Control of multiple instances, even when their layers are locked.
Also: Visibility Switches are extremely useful in character animation in all situations where re-layering used to be needed in the past. Now Duplicates can be created and switched on or off with a Visibility Switch. An example would be an arm that is normally behind the torso in 3/4 view, but sometimes the hand and lower arm need to appear in front.
Where does it work?
Stage
EDAP Tools shortcut
Notes
Do not rename, move or delete this folder. It should always stay in Library's root.
Known issues
System Clipboard interference
A known issue with all versions of Flash and Animate is that data stored temporarily in the System Clipboard can be exposed to interference by other programs running at the same time as Flash/Animate. This can cause an error during EDAPT Object creation or insertion.
If you see any error messages or if you experience problems with creation or insertion of RC Controllers, please, follow this link.








TransPoser workflow
