Cycles the Transformation point of multiple selected Symbols to the right (counter clock-wise).
Designed as a pair with Smart Transform Point CW (SMR)
There are two modes for this command:
1. Standard mode
Works with any number of selected Symbols. Upon execution 2 the command places the Transformation point of the selected group of Symbols on top of one of the Symbols' Registration points. When the shortcut key 2 is pressed again it moves it over the next Reg point in a clock-wise direction.
2. Inverse mode
This is activated by pressing Alt+ the shortcut assigned to the command Alt+2. The inverse mode requires the presence of Magnet Targets (MT) inside the selected group of Symbols. MTs indicate contact points where child objects should attach, so they are used as Inverse Transformation points.
For quick and precise positioning of the Transformation point of multiple selected Symbols.
Forward mode. For example if upper arm, lower arm and hand are selected, Flash will position the Transformation point of the group in the middle of the selection. When the command is executed for the first time 2 it will place the Transform point of the group in the shoulder joint and upon the next press 2 it will move it to the elbow; then on the next press 2 in the wrist. Then it will keep cycling.
This allows perfectly precise posing without the need to guess where center of rotation should be.
In this mode there is no restriction that elements should belong to the same hierarchical chain (which is a necessary limitation in Smart Transform), i.e. you can select hand, upper arm, head and tail and toggle the position of the Transform point between these four Reg points locations.
The Inverse mode should allow the animator to use the wrist or ankle (for example) as a Transformation point for the whole character while isolating the hand or the foot from the selection.
Where does it work?
Stage, Multiple Selected Symbols
EDAP Tools v.4 shortcut
Animate CC 2019 and newer only: Smart Transform Point is incompatible with Layer Parenting. (Read more)
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