Smart Magnet Rig panel (SMR)

Main Rigging Tools


Interactive panel through which users are able to visually establish the hierarchical structures for the Smart Magnet Rigs and connect Symbol instances in parent-children relationships.
The panel assigns metadata IDs to Symbols and Magnet Targets and enables the use of Smart Magnet Joints, Smart Transform, Clean Up, Smart Transform Point (Inverse) and KineFlex.

Suggested use

The panel is used to add SMR info (metadata) to the elements of a character build after all Magnet Targets are placed correctly inside parent Symbols.
Once the elements have SMR info, they become 'aware' of their place in the rig hierarchy and all SMR functionality can be fully utilized.

Where does it work?

Hierarchical node-based representations of the actual character rigs are created within the panel itself.
Using the tool, SMR info is added by selecting one Symbol instance at a time on the Stage and clicking on its corresponding Node in the Panel.

Auto-rig: As of EDAPT v.5.0, the panel is also capable to automatically create a Smart Magnet Rig. Symbols have to be prepared in the same way as for manual rigging. Before pressing the Auto-rig button (fourth button at the bottom of panel) one symbol has to be selected on Stage. This one symbol should be the Master Parent.

EDAP Tools v.5 shortcut

n/a; open the SMR Panel from Window menu > Other Panels (Extensions in CC) > Smart Magnet Rig


Ctrl-click on a node in the panel while the Move tool is active selects the linked Instance on the Stage.
Shift-dragging a node while the Move tool is active moves only this one node rather than the whole chain.

Buttons, Dropdowns

Full description

SMR panel

Top row:

  • Tools to create and modify Nodes and add SMR info to Symbol instances.
  • Drop down which allows users to switch between the currently loaded SM Rigs.
  • Menu with some additional features and rig repair tools

„Listen for Stage updates“ checkbox which activates a red border around the main area of the panel. Switches on or off the interactive mode of the panel where it actively checks a few times a second the status of the rig on Stage and the content of the individual elements; then reflects its findings by visualizing the presence or absence of MTs or any other status changes. This is resource intensive and has to only be on while rigging or trouble-shooting rig problems.

Main panel area where a node-based representation of a Smart Magnet Rig can be created, loaded or imported. Then modified, renamed or deleted (by dragging individual nodes or the whole structure to the bin in the bottom right corner of the area)

Buttons at the bottom:

  • Create new rig – pops up a dialog for name and creates the Master Parent for a new Smart Magnet Rig
  • Show rig(s) at current frame – scans the current frame in the current timeline for existing Smart Magnet Rigs and loads them in the main panel area
  • Create Smart Magnet Rig automatically – rigs relevant elements and automatically generates and loads a node representation in the main area of the panel.
  • Remove SMR info from selected symbols – removes the SMR info (metadata) from the selected elements on Stage. After that they are no longer a part of the rig.


Interactive panel used in the process of Smart Magnet Rigging.
Disable “Listen for Stage updates” when finished linking as it slows down Flash.

Important! Smart Magnet Rig panel is used only to assign SMR info (metadata) to elements. Once this is done the panel is not needed for animation. Posing and animation are assisted by Smart Magnet Joint, Smart Transform, Clean Up and KineFlex which need the metadata to function. Good practice would be to close panel after rigging is completed and only activate it when some modifications to the rigs are necessary.

Compatibility Mode

In some rare cases the Smart Magnet Rig panel will run Stage Updates in Compatibility Mode. This happens only if both your OS X and Flash version are quite dated and don't support any of the optimized methods. Compatibility Mode for Stage Updates allows the full functionality of the panel, but slows down Flash significantly and cursor may blink. Only turn „Listen for Stage Updates“ on when you need the visual feedback during editing of a Smart Magnet Rig. When Stage Updates are disabled the panel can be used normally without any negative effects on performance. If in Compatibility Mode, keep the checkbox disabled at all times when you don't explicitly need this functionality.

Change Master Parent


Redefines the parent-child hierarchy in a Smart Magnet Rig by re-assigning Master Parent status to the currently selected Symbol instance and inverting some hierarchical chains when necessary. The symbols which need inverse registration are duplicated while the originals are preserved intact. The Rig info is also duplicated so that the new structure (rig) is completely independent and non-destructive to the original SMR.

Suggested use

In situations when the typical structure of a SMR is not functionally optimal.
For example: Normally a monkey would have its torso as Master Parent. However, in a situation where he needs to swing holding a vine with one of his hands, it will be easier and more logical to make the hand the Master Parent. Change Master Parent works in the current frame only and effectively creates a separate rig.

Where does it work?

Stage, one selected Symbol instance, which is already part of a Smart Magnet Rig


If at some point in animation you need to go back to the original structure, the best approach would be to either copy the frames that carry that Rig info or use Roll Over Rig Info.

Video demonstrations

All our videos are 1080p. If for some reason full HD is not available here, try watching them on YouTube.

All our videos are 1080p. If for some reason full HD is not available here, try watching them on youtube.

All our videos are 1080p. If for some reason full HD is not available here, try watching them on YouTube.

Additional SMR Tools

Smart Magnet Rig panel provides tools for analyzing and repairing existing broken rigs.
These are placed in the More Options… menu at the top-right of the panel.

Analyze Rig


Checks the currently loaded rig for potential problems and displays a log of found inconsistencies in the Output panel for review

Suggested use

If a Smart Magnet Rig is not behaving as intended. For example, elements not snapping to their parental symbols or snapping to the wrong magnet targets.

Where does it work?

Smart Magnet Rig panel, current rig


A Smart Magnet Rig has to be loaded for analysis. A Smart Magnet Rig has to be present at current frame. The information is loaded into the panel by pressing the Show rig(s) button at the bottom left of SMR panel.

Edit Magnet Targets


Allows the users to inspect and manually change the metadata of individual Magnet Targets (MT)

Suggested use

If for some reason during rigging or later edits MTs have acquired inconsistent metadata across frames.

Example: Arm snaps correctly to shoulder MT at frame 1 (front view of torso), but does not snap to shoulder MT at frame 2 of torso (which is 34).
By selecting the MT at frame 1 and running Edit Magnet Targets you can view the metadata that works, compare to the metadata of the same MT at frame 2 and if different, unify them by using the available fields (copy > paste > apply).
When MT metadata is unified for the selected joint the elements should snap correctly.

If this 'inner' repair operation does not solve all functionality issues, you can move onto the next option – Rolling Over the Rig Information on the 'outside' - at character timeline level.

Where does it work?

Selected Magnet Target (MT) inside an element that belongs to a Smart Magnet Rig

Roll Over Rig Info


Allows the transfer (Roll Over) of Smart Magnet Rig info (metadata) from a properly functioning frame in a timeline to keys with broken or missing SMR info.
The users can specify direction (to the left or to the right) or frame range(s) and also can roll over rig info layer by layer or in larger chunks.

Suggested use

Last step in a Smart Magnet Rig repair process or if a character has been converted into a Smart Magnet Rig after some of the animation has already been created.

Example: A broken rig has been fixed using Edit Magnet Targets or un-linking and re-linking of elements via the Smart Magnet Rig panel. All these repair works have been done at frame 1 of the current character timeline, but animation for the character already exists.
By applying Roll Over Rig Info to the right the correct Smart Magnet metadata will be transferred to all subsequent keyframes and functionality will be consistent throughout the timeline.

Where does it work?

Timeline or Stage selection. One or multiple selected symbol instances (Stage) or keys (Timeline), placed on one or multiple layers.


Only works when there is one element per layer. If elements change layers during animation, it is a good idea to roll over the rig information one element at a time. If elements occupy the same layers through the whole timeline the roll over can be safely done in one pass.

Smart Break Apart


Smart Break Apart only works, one at a time, with Symbols containing Smart Magnet Rig elements inside.
The command is a feature-rich replacement of the default Break Apart and also circumnavigates a bug in Animate CC, allowing users to break apart containers of Smart Magnet Rigs and retain all functionality.

Upon execution Smart Break Apart 'punches' temporarily the timeline of the container at 'Current frame' and then releases the outer wrapper to produce an exact replication of this 'Current frame' on the outer timeline.

It also provides options to remove hidden (guided) elements and non-SMR elements.

Suggested use

Character animation. For example when a walk cycle is nested inside a container and we would like to animate out of the cycle into a couple of smaller half-steps, overshoot and stop. A suitable frame to get out of the cycle is chosen, then the outer wrapper is released using Smart Break Apart. The result is that all symbols appear on one layer. These are then distributed to layers and can be animated on the current (outer for the walk cycle) Timeline.

Where does it work?

Stage or Timeline key selection; One symbol at a time


Important! Animate CC users who use Smart Magnet Rigs must use Smart Break Apart to retain metadata. Due to a bug in Animate CC, its native Break Apart function wipes out metadata during operation.
Flash CS users can still use default Break Apart without losing SMR functionality.

edit: 5 April 2019. The issue described above was finally fixed in Adobe Animate CC 2019.2, released on 3 April 2019. If you have Animate CC 2019.2 or newer you should be able to use the default Convert to keyframes, Break Apart and drag in the Timeline to create keys without losing SMR functionality.

Video demonstration

All our videos are 1080p. If for some reason full HD is not available here, try watching them on YouTube.

This panel is part of the Flanimate Power Tools package. Download the latest version from the Downloads page.

I use Adobe Animate 2020.0.2
The tools don't work with me ?
Such as :
Smart Magnet Rig

Does the tool work with me "Center-marker"? Why?
Adobe Animate CC 20.0.2

Hi Nadia,

Thanks for posting a file. It made things very easy for us.
Your rig had many mistakes, that is why it did not work.

I just fixed it and here is the fixed file.

The registration of symbols was not correct.
You had too many magnet targets.
You had hand inside arm and foot inside leg.

To learn how to do these things properly, please, follow our detailed step-by-step tutorial on character rigging.

Also, look into symbol registration: Understanding symbol registration in Flash and Animate

Also, read all the information about Smart Magnet Rigs. You need to know what you are doing.

Finally, download some of the free sample files that we provide to see how they are made.

In conclusion: The tools work just fine in 20.0.2. You were not using them properly, that's all.

Good luck!

Thanks for your kind and prompt reply
I wish you a happy day
Thank you so much

Hello Mr. Nick,
You have no idea how you made my life simpler .
So happy to learn all what you are teaching .
I was using smart magnate on a torso.
Lower part worked well upper part dose not want to work with center marker of the hand .
Made sure registration is correct
What do you think I am doing wrong .
I am using Animat cc 20.

Thank you

Hello Aleme,

It's difficult to know what the reason for the mismatch might be.
In such cases when there is the potential of messed up metadata, it's usually best to just remove all SMR info and to start over.

To remove SMR info from symbols, select all elements of your rig on the Stage and press the (X) button at the bottom of SMR panel.
Then open the Library and delete the EDAPT Objects folder.

Then follow the rigging instructions very closely.
You can try FreeStyle Rigging or Full manual. Either should work.

You may look here for some common mistakes that others have made.

It may be a good idea to practice SM Rigging first with something very simple like 3-4 rectangles to get used to how it works.

Hopefully the second attempt will be a success.
Good luck!

Thanks for the quick response . Now it works in the whole body . the only problem I have is on the torso.
all of the symbols with CM and MT connect with upper symbol. By this I mean for example the hand has Center marker and connects with lower arm which contains MT . In the pelvis I put center Market at the bottom and 3 MTs one for left leg , One for the right leg and then on Magnet target for the Torso ( the torso has Center Marker ) .
It works fine , but when I got to Smart rig Panel and try to tag it (the Pelvis ) It gives me error message
(No MMagnet Target found with the 4px etc.)
What could be my mistake Mr. Nick

Thank you ,

Hello Aleme,

If you get this message it means that the Registration point of the child element (torso) is not perfectly matched with the Magnet Target in the parent element (pelvis), i.e. it is not within the reach of the tagging/rigging script.
So maybe your registration is off or maybe the element is not positioned correctly.

If you'd like send me your rig via email and I will look into it. It probably is something very small that you are missing.
Just use the email written at the top of contact page.

Alternatively you can post a link to your rig file here, which may be helpful for other people who face similar issues.

ps. It's important to understand that Center Markers are just this - they mark the position of the Registration point. The Reg point itself is the active point, not the CM. So you need to re-register the symbol with, say Set Reg Point To Transform Point, not just move the CM.

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