All posts in Commands

Functionality Converts a selected block of frames to a Symbol, preserving its relative position and layer structure. There are two modes: Single Frame mode  If the selection is strictly limited to multiple objects/layers spanning only one frame, the command behaves just like Read more

Functionality Creates a zigzag 'stagger' custom ease graph between two keys in a Classic tween. Positions anchor points precisely at frames and offers a choice of several presets, which can later be tweaked by the animators to better suit their needs.  Read more

In Animate this command is hidden by default. To enable it, go to Commands > EDAPT Control Panel > Manage Commands… and give it a check mark. After a restart it will appear in the menu. Functionality Swaps multiple Symbols. Suggested Read more

Functionality Finds and replaces stroke properties across shapes* in the current document. Allows to process Thickness, Color, Alpha and Style separately or in any combination. * Changes can be applied to the Entire Document or restricted within the Current Timeline Read more

This is a multifunction command In Animate 2019 and newer this command is hidden by default. To enable it, go to Commands > EDAPT Control Panel > Manage Commands… and give it a check mark. After a restart it will Read more

In Animate 2019 and newer this command is hidden by default. To enable it, go to Commands > EDAPT Control Panel > Manage Commands… and give it a check mark. After a restart it will appear in the menu. Functionality Nests Read more

Functionality Creates a complete 'deep copy' / 'clone' of a symbol. All nested symbols are also duplicated. The container and all its content become completely independent of the original. Suggested use Clones can be used as a starting point for Read more